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  1. #11
    Player
    ScarecrowJames's Avatar
    Join Date
    Mar 2012
    Location
    Pumpkin Village Hidden in the Crows
    Posts
    139
    Character
    Raccoon Bandit
    World
    Cactuar
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by SpookyGhost View Post
    I'm pretty sure this is the reason why I keep seeing other WARs use Berserk before pulling, and that's an extremely inefficient thing to do.
    why is it a bad thing to do.
    (0)

  2. #12
    Player
    Ralvenom's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    199
    Character
    Ralvenom Mahlfusant
    World
    Exodus
    Main Class
    Warrior Lv 60
    Quote Originally Posted by ScarecrowJames View Post
    On PC. Thanks for help. The pic while funny actually give me a sense what to do and easy to perform. Others normally give me what appears to be a paragraph of information cycling I need to remember.
    http://puu.sh/iS4sO/f6d87242d4.jpg
    Minor question...why is Blood Bath not bound? And 2nd Wind?
    (0)

  3. #13
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by ScarecrowJames View Post
    why is it a bad thing to do.
    Less damage, less aggro, less overall enmity generated. Unchained + Berserk Tomahawk isn't necessary. Correct opener:

    Infuriate -> Tomahawk -> Unchained -> HS -> Brutal Swing -> Maim -> IR + Berserk -> SE -> HS -> SS -> BB -> Fracture -> IB -> HS -> Maim -> SE -> Pacified

    This gives you a Maim + SE + Unchained + IR + Berserk buffed BB combo, pretty much solidifying all aggro for the rest of the fight, and then reapplies SE. You can either choose to SE -> SP from here, or SE -> BB if SP isn't needed.

    Here's the only good guide I know of for WAR:

    https://www.youtube.com/watch?v=YkUuBQ7VPug
    (0)

  4. #14
    Player
    PerihVashai's Avatar
    Join Date
    Jul 2014
    Posts
    62
    Character
    Bikora Chan
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by SpookyGhost View Post
    snip[/url]
    I wouldn't follow this anymore with 3.0, with good dps going for eye is really risky considering how much burst every class just got. If you have a ninja though then by all means. Additionally losing a triple berserk fell cleave is murder on your dps so I'm not entirely in agreement that unchained is worth it. Definitely never worth it in a non raid setting.
    (0)

  5. #15
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by PerihVashai View Post
    I wouldn't follow this anymore with 3.0, with good dps going for eye is really risky considering how much burst every class just got. If you have a ninja though then by all means. Additionally losing a triple berserk fell cleave is murder on your dps so I'm not entirely in agreement that unchained is worth it. Definitely never worth it in a non raid setting.
    Yet to lose aggro starting with SE against anyone. The enmity potency you gain from your offensive buffs and Maim is far more than most DPS. The only one who can possibly pull aggro is a NIN, who should be using Shade anyway.

    I like starting with Unchained over getting in 3x Fell Cleave and nerfing my damage with Defiance, simply because it generates enough enmity in my opener to allow me to sit in Deliverance for the rest of the fight and alternate SE -> SP. If I have a NIN, I'll start in Deliverance and get the 3x Fell Cleave, but otherwise I just don't think it's worth it.
    (0)

  6. #16
    Player
    PerihVashai's Avatar
    Join Date
    Jul 2014
    Posts
    62
    Character
    Bikora Chan
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by SpookyGhost View Post
    snipe
    In a DF/PF setting you most likely won’t lose agro but you can optimize that opener a lot more for that environment. If you’re not in a DF setting and you’re with good DPS you will most likely lose hate. If you’re with a ninja you shouldn’t though, like I said.

    All DPS classes are capable of taking off you in that opening setting. BLM BRD and MCH shouldn’t because of quelling but if it’s on CD or they’re lazy then they can take rather easy.
    A more dps effective way to establish agro in that fashion is to be in defiance > Tomahawk > Overpower > Switch to deliverance > heavy swing > etc.
    (0)

  7. #17
    Player
    ScarecrowJames's Avatar
    Join Date
    Mar 2012
    Location
    Pumpkin Village Hidden in the Crows
    Posts
    139
    Character
    Raccoon Bandit
    World
    Cactuar
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Ralvenom View Post
    Minor question...why is Blood Bath not bound? And 2nd Wind?
    Still in the process of moving skills and abilities. At the moment I haven't needed to use those 2 abilities as Im doing weaker dungeons trying to get used to tanking. The Fate grinding doesn't teach you how to play the game. Just allows for faster leveling. In fact I haven't even needed to use Provoke yet as im managing hate pretty well. Im sure I will need to eventually. Still new and testing the waters.
    (0)

  8. #18
    Player
    ScarecrowJames's Avatar
    Join Date
    Mar 2012
    Location
    Pumpkin Village Hidden in the Crows
    Posts
    139
    Character
    Raccoon Bandit
    World
    Cactuar
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by SpookyGhost View Post
    Less damage, less aggro, less overall enmity generated. Unchained + Berserk Tomahawk isn't necessary. Correct opener:

    Infuriate -> Tomahawk -> Unchained -> HS -> Brutal Swing -> Maim -> IR + Berserk -> SE -> HS -> SS -> BB -> Fracture -> IB -> HS -> Maim -> SE -> Pacified

    This gives you a Maim + SE + Unchained + IR + Berserk buffed BB combo, pretty much solidifying all aggro for the rest of the fight, and then reapplies SE. You can either choose to SE -> SP from here, or SE -> BB if SP isn't needed.

    Here's the only good guide I know of for WAR:

    https://www.youtube.com/watch?v=YkUuBQ7VPug
    I was watching that guide. Lot of people have told me that I shouldn't spec in STR as it doesn't reduce magic damage taken. lot of ppl are saying go full vit or full STR.
    (0)

  9. #19
    Player
    Skypirate's Avatar
    Join Date
    Jun 2015
    Posts
    62
    Character
    Reading Rainbow
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Captain_Flavor View Post
    This is actually kinda accurate <_<; http://i.imgur.com/CKPkwmk.png

    LOL Accurate af!!!!!!!! hahahahaha
    (0)
    Anyway, all of the elitism is unwarranted. It isn't as if everyone here is PVPing to compete for openworld Raid bosses or anything like that. Heck, most of us don't even pvp.
    http://na.finalfantasyxiv.com/lodestone/character/6305634/

  10. #20
    Player
    Sandamar's Avatar
    Join Date
    Nov 2013
    Posts
    99
    Character
    Sandamar Delys
    World
    Phoenix
    Main Class
    Conjurer Lv 70
    Your combo is wrong spooky you miss one stack
    (0)

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