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  1. #261
    Player
    Aiselia's Avatar
    Join Date
    Feb 2015
    Posts
    437
    Character
    Shandraya Heavenswind
    World
    Famfrit
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Durendel View Post
    they are the MOST mobile job in the game
    Actually, I'd disagree at this point, since I had temporarily quit Bard to level SMN/SCH.

    SMN is far more mobile. I need 5 seconds to cast Bio 2/Miasma, then everything else can be instant cast, since Ruin 2 does the same damage as Ruin. Bio is instant, Miasma 2 is instant, all Aetherflow skills are instant, Ruin 2 is instant.

    Outside of casting those two spells, the only time I'd turret is during DWT, which is far easier to work in than WM. And even then, it's only for a few casts of Ruin 3 before the instant cast Deathflare.

    So I would say SMN is the most mobile right now, easily.

    As rotation wise you literally just turn it on to activate a few abilities then turn it off.
    Except you can't because you're locked into it for a minimum of 15 seconds when turning it on.

    Honestly, people who aren't Bards should stop trying to tell Bards how to play their class.
    (1)

  2. #262
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    But you DO offer support. AS a mobile class. Well, you did.

    A boss can move around, have aoe's down, and your dps wouldn't drop for the last 3 years meanwhile a melee or caster HAD to move which would cause their dps to drop.

    AS A MOBILE class, you also had support spells that affected the ENTIRE PARTY and not a single person as long as you had mana. It wasn't a cooldown, it wasn't an immediate buff, it was a buff centered around you.

    As a mobile, ranged class, your dps should not be higher than a melee. That's just that. Square Enix balances the game that way and it makes sense. If you did just as high or higher, party finder would be filled up with BRD, MCH, SMN onry parties.

    Don't attack me for my opinion but the logic behind why ranged (mobile) dps classes makes sense and I back it up. If you want close to melee, that's what Gauss/WM are for. :P
    (0)

  3. #263
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Now I say give brd caster and melee dps numbers.

    Remove melee positionals and their limited range of attacking ( let them stand as far away as a caster, brd/mch) and lower blm potency on spells and make them all instacast and give sms nukes.

    Make brds party stuff single target or with long as hell cool downs.

    Should make everything fair. This is now my stance and I'm sticking to it.
    (0)

  4. #264
    Player
    Rafaelhades's Avatar
    Join Date
    Jul 2015
    Posts
    68
    Character
    Ra'fael Sohlo
    World
    Sargatanas
    Main Class
    Machinist Lv 60
    Yep make it a zerg fest where you just spam 1 to kill boss. Hell, remove any mechanic that the boss has. Just take it back to FFXI where you just hit the mob til it dies where it stands.
    (0)

  5. #265
    Player
    Aiselia's Avatar
    Join Date
    Feb 2015
    Posts
    437
    Character
    Shandraya Heavenswind
    World
    Famfrit
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by DeadRiser View Post
    support spells that affected the ENTIRE PARTY
    This is actually a frequently stated yet incorrect statement.

    Example: Mage's Ballad does not affect melee. Tanks primarily use TP, and those that rely on MP have tools to regenerate it themselves and don't need Ballad. It does not affect casters, because BLMs use Umbral and SMN use Aetherflow as part of their rotations, so they shouldn't be running out of MP. SCH has Aetherflow as well on top of free fairy heals, making MP management pretty dang easy.

    At best, Mage's Ballad affect two classes. If they're not in your group, it affects nobody. If they are in your group, it affects one person.

    So really, Mage's Ballad would serve everyone better if it was made a single target ability without a DPS drop.
    (1)

  6. #266
    Player
    Durendel's Avatar
    Join Date
    Jul 2015
    Posts
    9
    Character
    Durendel Ishmal
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    First off the change to WM was a recent change so do not try to act like this was around the whole time. Second this means that they more or less actually made it a choice you either have it on or you don't. Chances are that you will just have it on for your opener and if you feel safe for 15 seconds you will use it and or the most likely scenario you will just turn it on to line up with your barrage imperial arrow combo. Just because i do not play the job does not mean that I do not keep up with whats going on with the job.
    (0)

  7. #267
    Player
    Durendel's Avatar
    Join Date
    Jul 2015
    Posts
    9
    Character
    Durendel Ishmal
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    which in turn means you still get to keep your mobility accept for the occational 15 seconds which will be used for specific abilities as stated before
    (0)

  8. #268
    Player
    Tsilyi's Avatar
    Join Date
    Mar 2015
    Location
    Limsa Lominsa
    Posts
    223
    Character
    Tsilyi L'sombra
    World
    Behemoth
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Durendel View Post
    i do not play the job.
    You said it, not me.
    (0)

  9. #269
    Player
    Durendel's Avatar
    Join Date
    Jul 2015
    Posts
    9
    Character
    Durendel Ishmal
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    [QUOTE=Aiselia;3124725]Actually, I'd disagree at this point

    SMN is far more mobile. I need 5 seconds to cast Bio 2/Miasma, then everything else can be instant cast, since Ruin 2 does the same damage as Ruin. Bio is instant, Miasma 2 is instant, all Aetherflow skills are instant, Ruin 2 is instant.

    Outside of casting those two spells, the only time I'd turret is during DWT, which is far easier to work in than WM. And even then, it's only for a few casts of Ruin 3 before the instant cast Deathflare.



    Ok yes summoners may be the most mobile class in the game however they have no real burst to speak of at least not with out setting it up first and all of it has cool downs as all 3 dots are require for fester which you can do once every 15 seconds 3 per minute. then you have ruin 3 which is only 120 potency and death flare which is 400 potency but used at the end of the entire minute. Most of the summoners damage is all sustained damage so to that point it is balanced out.
    (0)

  10. #270
    Player
    Durendel's Avatar
    Join Date
    Jul 2015
    Posts
    9
    Character
    Durendel Ishmal
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Ok take one part of what i said to use it for what you want because it fits what you want. I said just because I do not play the job does not mean i do not keep up with what is going on with the job nor the most current theory crafting.
    (0)

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