Last edited by MiiyoAoi; 07-09-2015 at 11:44 PM.
As other said, thanks for thinking that your opinion is the opinion of whole community.
Untill now I thought that I loved leveling from 50 to 60 but now, as you told me, I was probably wrong.
I want my Level 99!
Firstly i said "personally" secondly: i wonder how the press says it differently. but well, fanboys.
New leveling experience? its designed so dull like in ARR... even the press says so:with the new leveling experience
- boring, monotonous sidequests
- fetch and carry tasks
"Dont expect a genre revolution, on the contrary the quest design in Final Fantasy 14: Heavensward is very outmoded just like in ARR." - Gamestar
"Unspectecular repeating Quest Design. Lacks voiceover in main campaign." - 4Players
https://translate.google.de/translat...tml&edit-text=
aha O_o funny.Also GW2 is bad and you should feel bad.
i see what you are doing there with your argumentation.. RR and lv 50 was never increased... so once you hit lv 50 you didnt have to kill 1000.000 mobs again to just increase your level and stats.. right RR was an other kind of progression though they never really increased it.. if it would be so, we would have had RR50 instead of Realm Rank 13.. but thats an other story.That's the very definition of master levels and champion levels.
Master Levels and champion levels (especially the last) never have been really essential. Master levels havent been obtained by doing dull side quests (get me 10 red jewels, kill 10 goblins etc.) it was obtained through open world raids solving tasks. and thats what i meant.. do it differently and entertaining..
i would prefer challenging champion levels over copy&paste solo grind quests. i dont see an accomplishment in killing 2 random mobs who are no actual competition at all.
as the press criticizes the quest design is very outdated and cant compete with modern MMorpgs these days.. no wonder since FF14 copied mostly everything from WoW.
Last edited by Tonkra; 07-09-2015 at 11:57 PM.
Why not do things this way. Make players start over at level 1. In 4.0 they could release official Advanced Jobs that would be start at level one on another continent (Al Amigho? Sharlaya?) It could be a way for them to give the game another reset of sorts. Something fresh for the players who are all caught up.
"Nowdays everyone enjoys " -You.
Saying personally is same as saying "No offense". You cannot tell someone go f*ck yourself and then say no offense and expect that it negates the meaning of previously said stuff.![]()
Besides that.. you say that these quotes are no true facts at all?:
- boring, monotonous sidequests
- fetch and carry tasks
"Dont expect a genre revolution, on the contrary the quest design in Final Fantasy 14: Heavensward is very outmoded just like in ARR." - Gamestar
"Unspectecular repeating Quest Design. Lacks voiceover in main campaign." - 4Players
For me its no accomplishment to get a NPC his/her spoon because he/she lost it somewhere.."wow i am THE hero, why do i have to get her spoon??" nor is it an "accomplishment".. when i run to 3 different purple spots on the map where i AGAIN after hundreds of times in this game.. 2-3 random TRASH mobs appear that i have to kill.. is it really your opinion that stuff like this isnt first of all outdated and secondly fun??
these are filler quests per definition.. copy&paste.. and they are there for timesink and nothing more.
Last edited by Tonkra; 07-10-2015 at 12:04 AM.
You don't have to do the sidequests.
FATE's arent any better.. uninspired dull public quests... in Warhammer online or GW2 at least some of them have at least voiceover to it or special things like transformation into something .. for example a public quest where you transform into a pig and have to shovel for truffles or what the heck else..
FATE in FF14 -> zerg smashes onto one "boss" mob till it dies.
Last edited by Tonkra; 07-10-2015 at 12:08 AM.
The only way for a company to give up designs that prolong the play time, is if their profits do not depend on your play time.
If you feel so many things are a waste of your time in MMORPGs, that's because they are. I would suggest that you pick up one of the well-liked single-player RPGs around and try it out. Sometimes we just delve too deep into something to see more and more of it as flaws. Taking some time away usually fixes that.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
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