If they give so much experience, why aren't you doing them? Are you jsut seeking to complain about things at this point? You already solved your own problem with EXP for 2nd jobs with that comment alone
The technical reason why we don't get XP for lvl 50 dungeons is because it was never coded into the game. 50 was the level cap, and you couldn't do the dungeons before 50, so there was no need to code XP into those dungeons. And they decided to keep it how it was for Heavensward.
The cognitive reason why they don't give XP is that they don't want people spamming old content to level for new content. They want you to play the new content.
As for 51+ spamming FATEs in NT... well, they certainly CAN... but that's an incredibly slow way of leveling. At 14k a pop, that means roughly 286 FATEs just to go from 59-60. Even if you count the occasional Dark Devices or Chimera, you're still looking at at least 250 FATEs.
Dungeons and roulette are still the fastest way to level an alt by far.
I am simply wishing to make the game better by making more content for the game. Right now I feel that these dungeons are not content to new players because of my reasons already said. =)
I have a point, and people always get angry when I back it up. When they cannot, and then make excuses like this.![]()
Last edited by Nektulos-Tuor; 07-09-2015 at 02:32 PM.
Shame they don't give xp, could totally go in with a couple lvl 60 friends and sell xp runs :3 SE probably didn't want that to happen though.
I am a newer player and in order to unlock the high level roulette I would need to do 15 dungeons with no reward, with 15-30 minute queue on each as dps so I will pass on that.
I think they should make it so you just need to have all dungeons unlocked to do the roulette rather then having to actually complete them all once.
Except, this actually doesn't work. You can basically faceroll any level sync content before 50, AND still get experience points. It's why the masses have descended upon Northern Thanalan and why Aurum Vale is suddenly much busier than it ought to be, given it's former popularity.Only if you never cleared it with that job before.
And the logical reason for this is so players aren't spamming them to powerlevel. It's still level 50 content, which you need for the storyline bits to get to HW.
But it's mostly a jokey faceroll now that item sync is to HQ.
All this has done so far is encourage players to NOT play the level 50 dungeons at all except maybe once per day for either the one-off XP or the law tomes (most likely the latter). And, as mentioned, players still working on unlocking all of these dungeons will lose interest a lot faster when the rewards are meaningless.1) This doesn't actually address the problem, it just skirts around it.
2) Between the levels of 50-51 you can't even run the new dungeons anyway, so you'll be stuck either Fate grinding, running level-sync dungeons or leves.
People seem to think that not mentioning these glaring issues makes them magically disappear. People complain because there's an issue that needs fixing, and this one is such a huge oversight for such a stupid reason that it begs suspension of disbelief. All of the arguments as to why the level 50 dungeons should not grant XP are voided when you consider that it's the ONLY content which has this restriction.
Last edited by Lemuria; 07-09-2015 at 03:12 PM.
You know the easiest way to solve this, is to just give large chunk of XP after every bosses, 45k-80k each bosses, maybe for a total of 150k-225k depending on which dungeons. Or just give us a big fat XP only after completion similar to how Duty Roulette high level works. This way, people can use those level 50 endgame dungeon as an alternate ways to farm vanity gears, craft materials and (useless) poetic tome and getting decent xp in return. Easy solution, suddenly you have TONS of content to XP from 50-60 that is not just the 5 new dungeons (you will get sick and tired of it eventually).
Let's look at what would happen if 50 dungeons gave XP:
The 50 Dungeons can be facerolled incredibly easily. Much more so than 51+ new dungeons can. So instead of playing the 51-55 new Dungeons, people would just spam the lvl 50 dungeons. Talk about wasted development time.
I do sympathize for the new players that have to play the 50 dungeons to unlock the Roulette. Though at the same time, I don't. I had to do all those 50 dungeons without gaining XP too. I suppose you could make an argument that 50 dungeons should give XP if everyone was granted an amount of "Free XP" to distribute amongst their classes based on how many times they ran 50 dungeons before Heavensward. That would be fair.
What I think they should do is make High level roulette unlock just by unlocking the dungeon in the DF. That would avoid the problem of new players feeling they're "not getting anything" by running the dungeons, and allow them to keep XP out of them.
I have to agree with OP on this. It's just dumb that lv 50 content doesn't yield exp. How does me leveling in the new dungeons any different from a lv 50 dungeon? I still can't use all of my skills. I still say I should get exp even at 60 even if the bar says empty/full w/e. Even if it says EXP filled or says I gain exp but doesn't add to the bar, We all know there will be a level beyond 60 at some point. It's dumb that I gotta waste time in a roulette, to get a dungeon that doesn't yield exp, to get nothing but a waste of 20-30 mins of my time.
The same reason why they existed before HW.
Story dungeons, tomes & glamour gears farming and roulette.
Also I posted Yoshidas explanation already to you: http://forum.square-enix.com/ffxiv/t...=1#post3055889
Just look at Northen Thanalan what would happen
Queue time for lv51-60 dungeons will increase because everyone is farming lv 50 dungeons within 10-15 minutes
Last edited by Felis; 07-09-2015 at 05:38 PM.
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