The level 50 dungeons are a joke, the 51+ dungeons are slightly less of a joke. They want you to level in the 51+ dungeons so you can learn to play your job properly and quit wiping to Alexander normal mode so much.
The level 50 dungeons are a joke, the 51+ dungeons are slightly less of a joke. They want you to level in the 51+ dungeons so you can learn to play your job properly and quit wiping to Alexander normal mode so much.
Whatcha talkin bout? This has nothing to do with that topic.
People also derpowerollevel in Northern Thanalan, but that's what bots and lazy kids do. It requires no skill to just faceroll over content, especially content that you're overgeared for, so the botters just kill easy stuff to level their bots.
Hence why using the MSQ as a gating mechanism keeps bots out of the highest level parts of the games. You can't make a bot have any level of skill to get through the solo parts.
Last edited by KisaiTenshi; 07-09-2015 at 12:21 PM.
So, I still fail to see your point. Explain why the level 50 zones exist if they don't give experience to you unless you have the roulette unlocked? It basicly means there is no point for new players to unlock the dungeons.People also derpowerollevel in Northern Thanalan, but that's what bots and lazy kids do. It requires no skill to just faceroll over content, especially content that you're overgeared for, so the botters just kill easy stuff to level their bots.
Hence why using the MSQ as a gating mechanism keeps bots out of the highest level parts of the games. You can't make a bot have any level of skill to get through the solo parts.
The roulette exists to give incentive to play the old content with players who have not yet played it. Keep in mind that most of the level 50 content is optional. So it already has that going against it. Add on top that most of the reason for the Hard (level 50) dungeons to exist was to do all the obnoxious relic weapon quests.
So someone who really wants their glowing stick, is still going to do those dungeons. Hell I always do those dungeons with the relic weapon, even if the rest of the gear is stupidly overlevel. And I still go do the Alexandrite maps even though I'm likely never going to bother making any more relic weapons.
The design of the game, both the level 50 and the level 60 dungeons is for gear rewards, not experience. You get tomes for doing these. The alternatives were buying crafted gear, or doing the Crystal Tower raids. They still reward "light" for that phase of the relic weapon, but you still get poetics and law tomes when done as a roulette at level 60.
You're barking up the wrong tree if you think they should give experience. If they gave experience, players without the HW expansion could easily get to level 60 (I'm not even sure if it lets them go above 50 without it, come to think of it,) and players who have the expansion but deferred doing the storyline would get to level 58 or so before ever trying the content, thus it's "too easy" by the time they get to it.
And if you've played single player Final Fantasy games before, you'd also know that you never sit there and grind in one spot unless you can't win against the next boss. Hence you grind one or two levels and try again.
But here we have a situation where the design of the game actually lets you "get to the end" without touching the beginning of the story. In any single player game, the experience scale alone would prevent you from doing that. Either you fight "hard" monsters for large experience, or you keep stepping on bugs for little to no experience.
At any rate, some people will argue till they are blue in the face that they should be able to do something (eg skipping the MSQ, skipping "hard" dungeons) and allowing someone to repeatedly spam "already" easy content for experience doesn't help. You'll notice that most of the jobs "big AOE" is level 50. That's what keeps players from just speedpulling the "low leveling" dungeons.
It's worthwhile to run High roulette on your 60 job because it doesn't give you experience but does give you delicious law tomes.
Sorry, your points kind of stink. I will explain why. =)The roulette exists to give incentive to play the old content with players who have not yet played it. Keep in mind that most of the level 50 content is optional. So it already has that going against it. Add on top that most of the reason for the Hard (level 50) dungeons to exist was to do all the obnoxious relic weapon quests.
Except to unlock the roulette they need to do all the dungeons, which the main story makes them only do a few. The dungeons are "worthless" unless you do high level roulette. The main story gives better gear.
So someone who really wants their glowing stick, is still going to do those dungeons. Hell I always do those dungeons with the relic weapon, even if the rest of the gear is stupidly overlevel. And I still go do the Alexandrite maps even though I'm likely never going to bother making any more relic weapons.
The design of the game, both the level 50 and the level 60 dungeons is for gear rewards, not experience. You get tomes for doing these. The alternatives were buying crafted gear, or doing the Crystal Tower raids. They still reward "light" for that phase of the relic weapon, but you still get poetics and law tomes when done as a roulette at level 60.
Level 50 Main Story Quests give you a full set of ilvl 110 gear now. ilvl 90 gear is worthless.
You're barking up the wrong tree if you think they should give experience. If they gave experience, players without the HW expansion could easily get to level 60 (I'm not even sure if it lets them go above 50 without it, come to think of it,) and players who have the expansion but deferred doing the storyline would get to level 58 or so before ever trying the content, thus it's "too easy" by the time they get to it.
And if you've played single player Final Fantasy games before, you'd also know that you never sit there and grind in one spot unless you can't win against the next boss. Hence you grind one or two levels and try again.
But here we have a situation where the design of the game actually lets you "get to the end" without touching the beginning of the story. In any single player game, the experience scale alone would prevent you from doing that. Either you fight "hard" monsters for large experience, or you keep stepping on bugs for little to no experience.
At any rate, some people will argue till they are blue in the face that they should be able to do something (eg skipping the MSQ, skipping "hard" dungeons) and allowing someone to repeatedly spam "already" easy content for experience doesn't help. You'll notice that most of the jobs "big AOE" is level 50. That's what keeps players from just speedpulling the "low leveling" dungeons.
First off, they are lv 50 DUNGEONS.
Second, there are good pieces to glamor with in those dungeons as well as crafting mats that makes it far from pointless
And even if they added exp to them, they would probably make it give crap exp to get people to do HQ dungeons
You only need to clear them once to enable the high level roulette. You don't need to keep doing them for all the other time-sinky stuff. Hell today I got Haukke hard, and I hadn't played it since I last needed it for the first relic weapon. I was doing "hard" roulette rarely before because I had no need of the tomes, all I needed was the stupid maps from Extreme... which are now rewarded from high level roulette because the previous expert roulette dungeons were folded into it. But I already got all the Alexandrite I needed for that weapon two weeks before 3.0 came out. I wasn't able to finish it for a while because all the III materia was 100,000's of gil a piece.
There's no doubt that players may still want to spam some of these if they want to do the relic quest for whatever reason.
The level 51-60 gear has the same glamour as the dungeons with the addition they are also colourable and dyable. Again - WRONG! =D
Do 8-11 dungeons for 0 experience, or do fates and the new dungeons for a lot of experience? What would you do as a new player?You only need to clear them once to enable the high level roulette. You don't need to keep doing them for all the other time-sinky stuff. Hell today I got Haukke hard, and I hadn't played it since I last needed it for the first relic weapon. I was doing "hard" roulette rarely before because I had no need of the tomes, all I needed was the stupid maps from Extreme... which are now rewarded from high level roulette because the previous expert roulette dungeons were folded into it. But I already got all the Alexandrite I needed for that weapon two weeks before 3.0 came out. I wasn't able to finish it for a while because all the III materia was 100,000's of gil a piece.
There's no doubt that players may still want to spam some of these if they want to do the relic quest for whatever reason.
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