Vit tanks are boring... with their low power parry you have to spam heal on them and have less time to dps as a Healer.
3/4 Str & 1/4 Vit is good !
Vit tanks are boring... with their low power parry you have to spam heal on them and have less time to dps as a Healer.
3/4 Str & 1/4 Vit is good !
Strength please... prefer the higher damage and the returns from healing moves which provide more mitgation. I find vit tanks are much harder to heal at lower ilvls~
Healing-wise it doesn't matter much if the tank in question is good and rotates cooldowns accordingly. If we are talking about dungeons only:
On a PLD I tend to tank trash with full VIT accs, then swapping to STR accessories on bosses (you should always have at least two sets you can quickly switch between things on all tanks!). It's pointless to run STR accessories on a PLD during trash because you are Flashing your ass off most of the time. Nothing to be gained with the extra STR there, and you potentially lose some healer DPS.
On a WAR, I tend to tank everything in full-on STR accessories or then hybrid accessories (crafted, for VIT/STR). The damage you can dish out, as well as the self-heals that scale based on your damage, make it worth it. Everything within reason, though.
On a DRK... Well, I'm 58 right now and I tend to run VIT for trash and swapping to STR accs for bosses. I will probably do the same thing I do as a WAR when I ding 60, but for now, I am not overgearing the dungeons I am running and I'm mostly running with pug-healers who are sometimes new to healing and just checking out AST, etc., so I don't wanna put unnecessary stress on them by running STR accessories, even if I am confident in my own tanking.
For raids, I always tell our tanks to run mostly STR and hybrid accs in progression. Going full VIT has no merits. If we need to have a MT dial up their HP a little bit, it can always be adjusted on spot.
Parry is now a flat 20% parried, regardless of your stats. (At least this is what I've seen, no matter what sets I've worn, and it's what I've seen tanks talk about on the forums too, since HW).
STR pls.
I'm not letting that tank go down while I dps. STR = Moar DPS, threat, parry, and self heal.
I will say the fastest I've ever left a dungeon is zoning into Neverreap and a full STR DRK is saying he's going to pull everything.
You can have all the HP in the world, if you're not mitigating properly, you will melt. Being a good/bad tank is what makes you easy or hard to heal, not having 1k extra HP
That's one of my gripes about the stat system SE has designed. Vitality should have some influence on defenses, even if it's a small scaling.
This times a thousand and every run that I have healed the way the tank plays means infinitely more than the accessories they are wearing. I think a lot of people don't realize that a tank comparably takes the same amount of damage from each hit regardless of what accessories they are wearing as accessories don't provide any defense in and of themselves outside of an extremely negligible parry stat. Your tank shouldn't be getting low enough in a dungeon where 1000+/- will make any relative difference and while a bit of an HP buffer will let you DPS/heal for a slightly longer time, it shouldn't prevent you from DPSing and healing altogether based on the accessories the tank wears, slightly longer maybe but not out right prevent it period. As far as high level content goes, so long as the vit threshold is met everything else can be dumped into str.
If a tank isn't good with CD management, I'd really prefer if they stay miles away from any STR gear.
If they are good with CDs, I prefer that stuff dies before those CDs fall off. STR gear can help with that.
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