
All of the crafts are like this at the moment, with 5 logs for a lumber and ~5 ore for a nugget, where ya only needed 3 before.I don't understand why we need 3/1 skin/leather ratio anyways. Up till now so far as I know it's always been 1 skin + 1 other material = 1 leather, now all of a sudden I need 3 skins of a lower drop rate and an item that if I want HQs of, I need to wait for a time gate.
They're just tryna make ya sweat a bit for the goods.

To some degree, I understand that, but it's not quite the same. Were it 2 skins, it's be a 100% increase. As it is, we're seeing a 200% increase. Compared to ores and logs which have a roughly 66%(one ore with only a 25%) increase, it's just not the same. At best they took each of the items and added a flat +2 materials to the craft, but that disproportionately added necessary work.
Don't get me wrong, I can live with this and it's not a terribly important complaint in my book. This just feels kinda unbalanced, as Leatherworking does feel like it got the short end of the stick with how much extra work was added for it. Also, so far as I know none of the dungeons drop Wyvern Skin doesn't help take away the sting of being a mob drop, like we see with every other kinda skin.
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