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  1. #1
    Player
    D_C's Avatar
    Join Date
    Sep 2013
    Posts
    101
    Character
    Diana Crunchetta
    World
    Coeurl
    Main Class
    Blacksmith Lv 60
    Quote Originally Posted by Demonjustin View Post
    I don't understand why we need 3/1 skin/leather ratio anyways. Up till now so far as I know it's always been 1 skin + 1 other material = 1 leather, now all of a sudden I need 3 skins of a lower drop rate and an item that if I want HQs of, I need to wait for a time gate.
    All of the crafts are like this at the moment, with 5 logs for a lumber and ~5 ore for a nugget, where ya only needed 3 before.

    They're just tryna make ya sweat a bit for the goods.
    (0)

  2. #2
    Player
    Demonjustin's Avatar
    Join Date
    Mar 2015
    Posts
    22
    Character
    Demonjustin O'phoenix
    World
    Goblin
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by D_C View Post
    All of the crafts are like this at the moment, with 5 logs for a lumber and ~5 ore for a nugget, where ya only needed 3 before.

    They're just tryna make ya sweat a bit for the goods.
    To some degree, I understand that, but it's not quite the same. Were it 2 skins, it's be a 100% increase. As it is, we're seeing a 200% increase. Compared to ores and logs which have a roughly 66%(one ore with only a 25%) increase, it's just not the same. At best they took each of the items and added a flat +2 materials to the craft, but that disproportionately added necessary work.

    Don't get me wrong, I can live with this and it's not a terribly important complaint in my book. This just feels kinda unbalanced, as Leatherworking does feel like it got the short end of the stick with how much extra work was added for it. Also, so far as I know none of the dungeons drop Wyvern Skin doesn't help take away the sting of being a mob drop, like we see with every other kinda skin.
    (0)