Supported. Please, I don't want to craft pots all day long.
Supported. Please, I don't want to craft pots all day long.

On a related note, does anyone else feel like the dissolvents were supposed to be 3 per craft? Doing Grand Company Provisioning turn-ins up through lvl 55 for all 8 crafts, those are so far the ONLY item that they have asked for more than 1 per turn-in.
I noticed the same thing. Today on my delivery missions I had to craft three 40 durability potions, while on all other deliveries was the standard one item with 70 or 80 durability.
It really looks like SE forgot to add the 3 potions yield on the new alchemist recipes, cause the GC sure asks for it.



I'm far more concerned about the fact that the potions drop from level 55 Timeworn maps than I am that they're only 1 per synth. The synth itself is level 58, requires the Master book to unlock (which, for my server at least, ended up being a few million worth of mats to get the scrips for), and requires relatively rare mats. On Diabolos at least, the mats to make the potions are selling for 5-10x the price of the potions on the MB. At the least, the synth shouldn't be locked behind the book.
If you're going to lock these potions behind mastercraft books, at least make them worth the effort to craft over x-pots. If you're not going to give us 3 potions per craft moving forward, at least make them require significantly less effort to craft, or use less expensive mats.

On the other hand, the dissolvents at least only use found materials, so you only have to craft a total of three times. The 'standard one item' for the other classes all have other materials that need to be made first, so you're crafting even more times.I noticed the same thing. Today on my delivery missions I had to craft three 40 durability potions, while on all other deliveries was the standard one item with 70 or 80 durability.
It really looks like SE forgot to add the 3 potions yield on the new alchemist recipes, cause the GC sure asks for it.
Maybe if they ever revamp the Specialist system to actually be useful, a skill they could add for ALC would be one that increases the yields of certain crafts [i.e. pots] by 3, much like how gatherers have buffs to increase yields per swing.
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