


You need to be wary though when using HoT on big pulls though because if you "buff" them before they start pulling, all the mobs will rush to you because you technically healed the tank.



AST regens are front-loaded so it's not even a technicality. You cast aspected (diurnal) benefic, you heal for >1k hp and then the HoT starts.
I only did a small amount of testing but I quickly found HoTs to be more helpful than AST shields for stuff like this, or at least with how I was playing it. If someone gives Nocturnal Sect a more thorough test in these sort of near-wipe situations, please share your experiences.



Well my experience in speed runs is if I use regen before the tanks starts pulling the mobs stop catching the tank and start attack me. I'm starting to use Noct for trash mobs now since I'm used to SCH and i'll let you know how it goes.AST regens are front-loaded so it's not even a technicality. You cast aspected (diurnal) benefic, you heal for >1k hp and then the HoT starts.
I only did a small amount of testing but I quickly found HoTs to be more helpful than AST shields for stuff like this, or at least with how I was playing it. If someone gives Nocturnal Sect a more thorough test in these sort of near-wipe situations, please share your experiences.

Well that's why you never use a Regen until after a tank is finished pulling. Wait until he's stopped and has aggro on everything, then pop the Regen and the extra healing is nice alongside Benefic spam. I usually just make sure they have a Stoneskin up before they pull and unless they over pull or are undergeared it should be fine.
But there's something about that one big pull near the start of AKHM that no matter what healer I'm playing on, I always get tanks that can't live through the entire thing. Even on my WHM with Divine Seal up. I think it has something to do with the fact that that 2nd pull is iffy if the tank isn't perfect and most end up pulling the entire hallway so keeping them alive through the start of it is very difficult. That paired with the fact that in Duty Finder, you're playing with ilevel 110, so you don't overgear that dungeon by all that much.
Last edited by Leiloni; 07-09-2015 at 01:40 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


