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  1. #1
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,085
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Darxer View Post
    Brd/MCH was fixed
    Did i miss something?

    They reduced the dmg potency of MCH AoE from 300 to 200... WS "Fauss Round" from 200 to 180
    they just increased gauss barrel from 20% to 30% but also the re-use from 5 s to 15s..


    this is more what i call a nerf lol

    Quote Originally Posted by Raist View Post

    I worry about what it will be like with the next level cap increase.
    i hope they find an other way to make the game enjoyable for expansions.. other than just raising level cap.

    Just speaking for "Dark Age of Camelot" .. A MMorpg for 10 years and they didnt even increase the level cap ONCE..
    on the contrary they implemented stuff like artifact items that have to be leveled or master quests with boss encounters for additional skills.

    i think that would be much more enjoyable than restarting the level exp grind wheel.
    (0)
    Last edited by Tonkra; 07-08-2015 at 10:59 PM.

  2. #2
    Player
    Tigra's Avatar
    Join Date
    Sep 2013
    Posts
    38
    Character
    Tenori Taiga
    World
    Sargatanas
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Tonkra View Post
    Did i miss something?

    They reduced the dmg potency of MCH AoE from 300 to 200... WS "Fauss Round" from 200 to 180
    they just increased gauss barrel from 20% to 30% but also the re-use from 5 s to 15s..


    this is more what i call a nerf lol
    ・Action category has been changed from spell to ability.
    ・Damage increase has been increased from 20% to 30%.
    ・Cast time has been reduced from 3 to 0 seconds.
    ・Recast time has been increased from 2.5 to 15 seconds.

    ^ that is from bard MCN is almost the same. on the upside its now instant. and can switch from being mobile to being a cannon

    Edit: on topic of the BLM issue why did they make it not give Astral fire/ice? would it have been too strong? imo they need to change the spell Surecast instead of what it does it allows you to move while casting for the duration but maybe add a little longer cast time on your spells while moving
    (0)
    Last edited by Tigra; 07-09-2015 at 07:57 AM.