I'm a dark knight but I did 2 slaying rest fending and I only got slaying for the ring and bracelet since the fending didn't have parry on the bracelet and that's an important tank stat especially for DRK.
I'm a dark knight but I did 2 slaying rest fending and I only got slaying for the ring and bracelet since the fending didn't have parry on the bracelet and that's an important tank stat especially for DRK.
When can we stop spreading this false information? Attempted parry stacking sucks. End of story.
OP: Fending until you are used to the content. You will make more mistakes, thus take more damage. This will somewhat mitigate that until you get used to the encounters. Slowly remove Fending in favor of Slaying til you are comfortable with how it feels in the end.
Last edited by Asierid; 07-08-2015 at 10:46 PM. Reason: Words


^ this. I just got comfortable with the playstyle of DRK, and let m tell you actually getting a decent heal off Soul Eater is nice. Also at a certain point Living Dead is kinda shafting you buy having too much HP.When can we stop spreading this false information? Attempted parry stacking sucks. End of story.
OP: Fending until you are used to the content. You will make more mistakes, thus take more damage. This will somewhat mitigate that until you get used to the encounters. Slowly remove Fending in favor of Slaying til you are comfortable with how it feels in the end.

Yes, this is very important. Thanks to Living Dead being absolutely awful, DRK is the only tank that actually gets worse in certain places with any sort of vitality investment.
Show me the math. Link me the math. Tell me where to find the math. Everyplace I look to find ANY math that supports your claims on parry being worthless always lead me to some idiots thread about how crit/det/str are all better, and then a sane person comes in with actual math disputing it. At which point the OP turns it into a pissing contest and ignores the math. So.... Gimme math. Otherwise I will continue to value Accuracy -> Vitality -> Parry -> Everything Else and use my parry stat to deflect all you haters.When can we stop spreading this false information? Attempted parry stacking sucks. End of story.
OP: Fending until you are used to the content. You will make more mistakes, thus take more damage. This will somewhat mitigate that until you get used to the encounters. Slowly remove Fending in favor of Slaying til you are comfortable with how it feels in the end.
It's not math, it's common sense. Parry is only useful when there is a large amount of incoming hits, i.e. during mass pulls or for tank busters that are devided into many small hits, for example the first boss in fractal continuum.Show me the math. Link me the math. Tell me where to find the math. Everyplace I look to find ANY math that supports your claims on parry being worthless always lead me to some idiots thread about how crit/det/str are all better, and then a sane person comes in with actual math disputing it. At which point the OP turns it into a pissing contest and ignores the math. So.... Gimme math. Otherwise I will continue to value Accuracy -> Vitality -> Parry -> Everything Else and use my parry stat to deflect all you haters.
In most cases however, tanking the autoattack damage from a single boss is considered fluff damage. No one cares if you parry an autoattack or heck, even two autoattacks in a row. The only time healers are paying attention to your well-being is with an actual tankbuster incoming, for example, T13's Flatten. But guess what, no veteran healer believes that you are going to parry that next big hit. They are going to use their strongest healing tools and top you off anyway, leading to overheal eventually if you actually parried the hit. As long as parry is purely RNG, no amount of stacking would lead to any efficient result. If you are talking about speedrunning any 4-man dungeon with large trash pulls however, I agree that parry is useful.
I'm sorry, but I feel my common sense has more common sense than your common sense. The healers I run with have actually gotten used to the fact that I am, and this is a quote from them, SO MUCH EASIER TO HEAL THAN EVERY OTHER GOD**** TANK, and the fact that the normal way of thinking seems to consider parry useless has actually started to infuriate every healer I have more than a casual passing relationship with. Feel free to continue feeding their quiet rage however. What is the worst that could happen? ^,...,^

I'm gonna quote myself from another "OMG PARRY" thread..
"I think people miss the point of why parry (and block) aren't that great for tanking and, therefore, should NOT be geared towards.
It is not that parry and/or block are bad per se, parry and block are welcome mitigation, when they happen. Yes, parry scales so slow and you need ridiculous amounts for the percentage to count. But the real problem, and the reason, parry and block are "bad" is that you cannot 100% rely on them to be there when you need them. The tanking meta in this game is "fluff damage" until the "tank buster" comes in.
Fluff damage can be mitigated in many ways and is easy to heal anyways and is where healers go in their DPS stances. Even tank self heals are enough sometimes. Tank busters are what matters because that is what is going to kill your tank. Relying on crossing your fingers for a parry (or block) to mitigate said tank busters is fool hardy and stupid."
Last edited by Phoenicia; 07-16-2015 at 03:49 AM.
So essentially, you are saying all forms of mitigation aside from guaranteed mitigation are trash. That unless you have a 100% chance to do something or a flat % reduction to something, it's worthless. This is what you're saying. I guess valuing avoidance stats makes me too old school to be cool. I'm good with that.I'm gonna quote myself from another "OMG PARRY" thread..
"I think people miss the point of why parry (and block) aren't that great for tanking and, therefore, should NOT be geared towards.
It is not that parry and/or block are bad per se, parry and block are welcome mitigation, when they happen. Yes, parry scales so slow and you need ridiculous amounts for the percentage to count. But the real problem, and the reason, parry and block are "bad" is that you cannot 100% rely on them to be there when you need them. The tanking meta in this game is "fluff damage" until the "tank buster" comes in.
Fluff damage can be mitigated in many ways and is easy to heal anyways and is where healers go in their DPS stances. Even tank self heals are enough sometimes. Tank busters are what matters because that is what is going to kill your tank. Relying on crossing your fingers for a parry (or block) to mitigate said tank busters is fool hardy and stupid."
I don't RELY on parry. I don't sit there before a tank buster, sacrifice a goat and pray to the 12 that I get that clutch parry. I have it so that it CAN work. Have you ever heard of someone who didn't work for you doing a good job as your employee?
Gotta buy a ticket to win the lottery little lady.

... Continued.
"So unless you can somehow cover a hit table of 100% where all attacks are either dodged, blocked or parried, you should NOT rely on the RNG stats to mitigate your damage.
To fix this: SE gave PLDs and WARs tools to "use" said mechanics: Namely Sheltron and Raw Intuition respectively.
I exclude Bulwark and Dark Dance (and wrath stacks) as they are not 100% chance to mitigate damage, hence, not reliable. (I can't begin to count the amount of times where Death Sentence, Mountain Buster, Raven's Beak, Flatten, Revelation, etc. went through my blocks where I block the auto attacks before and after.) They help? sure. Are they reliable? no.
Personally, the way it works, I hate parry. Heck, I even feel I'm forced by SE to use the stat because they keep shoving it up my gear which makes me hate it even more."
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