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  1. #551
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    With the recent changes to gauss barrel I am not sure if its worth it to use feint anymore. The way it works now is, when you put gauss barrel on you have to wait 15s to take it off, BUT putting it back on after you take it off has no CD. So if you need the quick mobility, such as Ravana orbs it might be better to just drop it for the orbs then slap it back on.

    Feint 120*1.56 = 187.2
    Split shot 140*1.2 = 168 not including autos gained.
    (0)

  2. #552
    Player Jeckyl_Tesla's Avatar
    Join Date
    Aug 2013
    Posts
    271
    Character
    Cap'n Jack
    World
    Omega
    Main Class
    Marauder Lv 61
    Quote Originally Posted by Ephier View Post
    With the recent changes to gauss barrel I am not sure if its worth it to use feint anymore. The way it works now is, when you put gauss barrel on you have to wait 15s to take it off, BUT putting it back on after you take it off has no CD. So if you need the quick mobility, such as Ravana orbs it might be better to just drop it for the orbs then slap it back on.

    Feint 120*1.56 = 187.2
    Split shot 140*1.2 = 168 not including autos gained.
    That seems mathematically correct, and also add onto the fact that Slug and and Clean Shot could provv from those Split Shots.
    (0)

  3. #553
    Player
    Massterchef's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Zetsu Tei
    World
    Leviathan
    Main Class
    Alchemist Lv 55
    Quote Originally Posted by Ooshima View Post
    GJ that's a very nice number. But why does your ninja have 30s more duration than the rest of the party tho?
    Duration for ACT always seem to vary by 15+ seconds. I'm not really sure what causes it.
    (0)

  4. #554
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    pre-casting huton adds ~20seconds
    (0)

  5. #555
    Player
    heit's Avatar
    Join Date
    Jun 2011
    Posts
    80
    Character
    Reeve Makoto
    World
    Tonberry
    Main Class
    Lancer Lv 60
    I'm still struggling with this class, as much as I want to be good at it, my rotation is just terrible. I find myself staring at the hotbar too much looking at the available skills and just going ham on them which just feels wrong...

    So after the opener, GB stays on and we just pop abilities when they come off CD?
    (1)

  6. #556
    Player
    WouldRuin's Avatar
    Join Date
    Jul 2015
    Posts
    2
    Character
    Rinh Ashe
    World
    Phoenix
    Main Class
    Machinist Lv 53
    Is GB only worth using at 60? I'm only level 53 and so far it seems like a substantial DPS loss...
    (0)

  7. #557
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by WouldRuin View Post
    Is GB only worth using at 60? I'm only level 53 and so far it seems like a substantial DPS loss...
    From what I've seen, it scales with better gear and having Gauss Round and Ricochet make a difference.
    (0)

  8. #558
    Player
    airshowboat's Avatar
    Join Date
    Jul 2015
    Posts
    33
    Character
    Kaelan Loire
    World
    Lamia
    Main Class
    Machinist Lv 60
    Quote Originally Posted by WouldRuin View Post
    Is GB only worth using at 60? I'm only level 53 and so far it seems like a substantial DPS loss...
    At 53 it may benefit from stance dancing... Shot + auto attack > Shot + GB ... However, you will want GB on EVERY TIME you use lead shot and up for as many gauss rounds as possible. At 60, ricochet adds a nice chunk of DPS. At 60, the down time between using ricochet, lead shot, and gauss round is so small that its really not worth the complexity to stance dance. Just remember,the strongest potency attack in the MCH arsenal is lead shot, so its a must to have GB on for that.
    (0)

  9. #559
    Player
    airshowboat's Avatar
    Join Date
    Jul 2015
    Posts
    33
    Character
    Kaelan Loire
    World
    Lamia
    Main Class
    Machinist Lv 60
    Quote Originally Posted by heit View Post
    I'm still struggling with this class, as much as I want to be good at it, my rotation is just terrible. I find myself staring at the hotbar too much looking at the available skills and just going ham on them which just feels wrong...

    So after the opener, GB stays on and we just pop abilities when they come off CD?
    For the most part, yes. Its worth delaying blood for blood to line up with wildfire, rapid fire, and hawk eye. The 2nd wildfire will not line up with reload and will rely on procs for heavy damage.. However, poping it right away should allow your 3rd wildfire to line up with your 4th reload for heavy damage.
    (1)

  10. #560
    Player
    WouldRuin's Avatar
    Join Date
    Jul 2015
    Posts
    2
    Character
    Rinh Ashe
    World
    Phoenix
    Main Class
    Machinist Lv 53
    Quote Originally Posted by airshowboat View Post
    At 53 it may benefit from stance dancing... Shot + auto attack > Shot + GB ... However, you will want GB on EVERY TIME you use lead shot and up for as many gauss rounds as possible. At 60, ricochet adds a nice chunk of DPS. At 60, the down time between using ricochet, lead shot, and gauss round is so small that its really not worth the complexity to stance dance. Just remember,the strongest potency attack in the MCH arsenal is lead shot, so its a must to have GB on for that.
    I just did a few tests on a dummy and it's definitely not a DPS gain. Best case is it is not a loss...! I'll try again when I get Gauss Round (54?) otherwise I'll wait till 60.

    I must admit as a relatively new player (played up to 30 in ARR) who picked up HW solely for Machinist I'm a little disappointed =(
    (0)

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