They make it too hard, players make threads about it being too hard. They make it to easy, players make threads about it being too easy. Players are like a overly picky child/woman. I wouldn't want SE's job for the world.

They make it too hard, players make threads about it being too hard. They make it to easy, players make threads about it being too easy. Players are like a overly picky child/woman. I wouldn't want SE's job for the world.
I used to develop on small projects. Tiny games most people have never heard of for the most part, mainly text based games but on larger scale than your common basement ran MUD. Believe me when I say that players generally don't know their ass from a hole in the ground. Not about what a game needs or even less on what they want in a game. It's the big picture they lack. They can't see the game as a whole, only their chosen focus at any given time.
I wouldn't hold my breath on that one. If Landmark is any indication of what to expect from EQN, this game and a couple others will still be the goto games. While they were still SoE and Dave Georgeson was still on board.. MAYBE. Not now.
Last edited by Havenae; 07-08-2015 at 07:39 PM.
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