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  1. #171
    Player
    ViolentDjango's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    145
    Character
    Bourne Laughing
    World
    Cactuar
    Main Class
    Arcanist Lv 36
    Quote Originally Posted by Astray View Post
    That's actually a really interesting idea. Of course they would need limiters like making them unique or something. Maybe even make the different tiers come from different HQ's. Alchemist really should have more options than shards.
    The problem is balancing the effect/value of the base materia into the Tier of the produced, and balancing the value of each return per level, per HQ.

    I.E.

    If one gives you 200 MP and one gives you +5% MP per regen proc, what should the Refresh proc be? What about 400 MP and +5% ? Or 200 MP and +10%?

    The Materia will have to be tiered off, and from there, you'd have to generate the Tier value for the Refresh.

    Problem is, if 200 MP costs 100k, and +5% costs 50k, you're going to see Tier I Refresh cost 175~200k, easy... Then the problem of how close to Tier II value should be the Tier I +1/+2? Because of FFXIV's high numbers, it has to be % values for refresh, because "10/tic refresh" means drastically different things between classes -- and even between levels. Auto-Refresh in FFXI, even at 1mp/tic, had a constant sort of value due to how slow the game is. FFXIV is much faster than that.

    And I'm not a fan of low level things costing that much, as well as I feel the balancing act could be complicated. That's really messy, but I think most of you will get what I'm talking about.
    (1)

  2. #172
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Many possibilities come to mind with this new Materia System, the revised HQ system, and the abolishment of accessory slot costs.
    • Low Cost / Low Risk Loadout: NQ Equipment Set w/Tier 1 Materia on each piece.
    • High Cost / Low Risk Loadout: HQ Equipment Set w/Tier 4 Materia on each piece.
    • Low Cost / High Risk Loadout: NQ Equipment Set w/Multiple Tier 1 Materia on each piece.
    • High Cost / High Risk Loadout: HQ Equipment Set w/Multiple Tier 4 Materia on each piece.

    ... and of course the near infinite degrees of variation in between.
    (0)

  3. #173
    Player

    Join Date
    Mar 2011
    Posts
    412
    I keep reading that 5 materia can be attached to one piece of gear.

    Does that mean you can attach a STR, VIT, DEX, MND, and INT materia to your weapon?
    Does that also mean you can attach 5 different STR materia to your weapon as well?
    (0)

  4. #174
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Holyomen View Post
    I keep reading that 5 materia can be attached to one piece of gear.

    Does that mean you can attach a STR, VIT, DEX, MND, and INT materia to your weapon?
    Does that also mean you can attach 5 different STR materia to your weapon as well?
    There will be more than 5 types of materias available is that is your first question and from what I understand yes, you could have 5 STR+X in one gear.
    (0)

  5. #175
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Perrin_Aybarra View Post
    There will be more than 5 types of materias available is that is your first question and from what I understand yes, you could have 5 STR+X in one gear.
    Yes, but the risks will be incredible. Even if the success rate is a flat 50% for adding Materia 2-5, you still have to do 4 times in a row. Good luck with that.
    (0)

  6. #176
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Sorel View Post
    Yes, but the risks will be incredible. Even if the success rate is a flat 50% for adding Materia 2-5, you still have to do 4 times in a row. Good luck with that.
    oh yeah thats for sure ^^ but it's still allowed by the system to do so.
    (0)

  7. #177
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    I wonder how they plan to balance stats in a way that would allow you to have 5 +STR materia in all of your gear slots. There has to be some limitation on this or you could effectively double your STR. Maybe you will only be able to equip one of each type of materia per gear slot.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  8. #178
    Player

    Join Date
    Mar 2011
    Posts
    412
    Quote Originally Posted by Perrin_Aybarra View Post
    There will be more than 5 types of materias available is that is your first question and from what I understand yes, you could have 5 STR+X in one gear.
    That scares me.

    So you could actually attach 5 accuracy materia to every piece of gear you have.
    That could be like 50 accuracy ups total.
    How much of a difference would that make, and where does that leave the person who doesn't put any accuracy materia on?


    I have this feeling that once they do away with Physical Levels and adjust stats, everyone is going to be much weaker than they were before 1.19, until they get fully materia'd out.
    (0)

  9. #179
    Player

    Join Date
    Mar 2011
    Posts
    412
    Quote Originally Posted by Perrin_Aybarra View Post
    There will be more than 5 types of materias available is that is your first question and from what I understand yes, you could have 5 STR+X in one gear.
    Wait, are we talking about 5 different grades of materia or being able to put 5 materia on one piece of gear?
    (0)

  10. #180
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Players who have met certain requirements can obtain the more advanced ”augmented materia melder,” which allows the attachment of up to five pieces of materia per item. Players can never fail to attach the first piece of materia. However, the success rate progressively decreases with each subsequent piece of materia. A failed attempt to attach materia will result in the loss of all items involved in the process, barring the key item.

    Also:

    Players can convert gear into materia by using the abovementioned materia assimilator. There exist diverse varieties of materia, each granting different benefits. Materia further comes in four tiers of potency, indicated via Roman numerals (I – IV).

    This is all coming from the dev post. . .
    (0)

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