Alexander normal is adding 7 new tokens to the game along with ravana and Bismarck tokens that is 9 tokens. Our inventory will get very cluttered. Simple fix when you get a token make it counted on the currency tab and not take an inventory slot.


Alexander normal is adding 7 new tokens to the game along with ravana and Bismarck tokens that is 9 tokens. Our inventory will get very cluttered. Simple fix when you get a token make it counted on the currency tab and not take an inventory slot.


or move it into the key inventory slot. I've got 75 slots with nothing to put in there.


I lost my first Ravana token because my inventory was full.I support the idea.


a bit off topic, what are the tokens you can trade in primal weapons for?
I havent found any use to them
http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)

This should also include the Ixali oaknots and ventures, as it is currency imo.
And while at it: why don't move the dark matter and carbonized matter into the same page as crystals and shards, that would be sweet![]()
Tamlin Vangar
EuroAsylum FC/LS
Excalibur
(Yes, please)



Tokens definitely and while at it, ventures too. Never understood why something that's even described as a currency needs to be a separate item.

As if it isnt incredibly cluttered already ;P
But I agree with you and many of the other posters here anything that acts as "currency" should go under the currency tab like gear tokens, ventures and ixal oaknotes at least, but I would also point out that things like the Unidentified Allagan Tomestones and Encrypted Allagan Tomestones are technically a form of currency too.
And as Tamlin said, dark and carbonized matter with the Shards/Crystals/Clusters too please
Last edited by SuddenStorm8; 07-07-2015 at 06:14 PM. Reason: I fail at grammar
With their talk about lowering the data load of inventories, because they save every 15s, one would really expect SE to have done this already.
Saving an item in the inventory: type, position and amount
Saving a currency/shard/etc: type and amount
They would save 33% data (or more, depending on the implementation) for all of these items by making them into currency/shard/etc.
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I support the idea.




