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  1. #1
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100

    Suggestion move tokens to the currency window

    Alexander normal is adding 7 new tokens to the game along with ravana and Bismarck tokens that is 9 tokens. Our inventory will get very cluttered. Simple fix when you get a token make it counted on the currency tab and not take an inventory slot.
    (11)

  2. #2
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    or move it into the key inventory slot. I've got 75 slots with nothing to put in there.
    (10)

  3. #3
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Marxam View Post
    or move it into the key inventory slot. I've got 75 slots with nothing to put in there.
    Always wondered why we have so much slots for that when they're rarely ever used. This would be better than the currency window, since each slot has its own token I think(?).
    (2)

  4. #4
    Player
    Cyrus-Wallace's Avatar
    Join Date
    Aug 2013
    Location
    The Mists
    Posts
    1,357
    Character
    Lucille Wallace
    World
    Siren
    Main Class
    Paladin Lv 90
    I lost my first Ravana token because my inventory was full. I support the idea.
    (0)

  5. #5
    Player

    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,201
    a bit off topic, what are the tokens you can trade in primal weapons for?
    I havent found any use to them
    (0)
    http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)

  6. #6
    Player
    Tamlin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    58
    Character
    Tamlin Vangar
    World
    Excalibur
    Main Class
    Black Mage Lv 60
    This should also include the Ixali oaknots and ventures, as it is currency imo.

    And while at it: why don't move the dark matter and carbonized matter into the same page as crystals and shards, that would be sweet
    (6)
    Tamlin Vangar
    EuroAsylum FC/LS
    Excalibur

  7. #7
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    (Yes, please)
    (2)

  8. #8
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    Tokens definitely and while at it, ventures too. Never understood why something that's even described as a currency needs to be a separate item.
    (2)

  9. #9
    Player
    SuddenStorm8's Avatar
    Join Date
    Oct 2014
    Location
    Limsa Lominsa
    Posts
    62
    Character
    Ryu Dragonheart
    World
    Moogle
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Zumi View Post
    ...Our inventory will get very cluttered...
    As if it isnt incredibly cluttered already ;P

    But I agree with you and many of the other posters here anything that acts as "currency" should go under the currency tab like gear tokens, ventures and ixal oaknotes at least, but I would also point out that things like the Unidentified Allagan Tomestones and Encrypted Allagan Tomestones are technically a form of currency too.

    And as Tamlin said, dark and carbonized matter with the Shards/Crystals/Clusters too please
    (0)
    Last edited by SuddenStorm8; 07-07-2015 at 06:14 PM. Reason: I fail at grammar

  10. #10
    Player
    sirDarts's Avatar
    Join Date
    May 2015
    Posts
    615
    Character
    Elyza Arcanas
    World
    Phoenix
    Main Class
    Scholar Lv 60
    With their talk about lowering the data load of inventories, because they save every 15s, one would really expect SE to have done this already.

    Saving an item in the inventory: type, position and amount
    Saving a currency/shard/etc: type and amount

    They would save 33% data (or more, depending on the implementation) for all of these items by making them into currency/shard/etc.
    (1)