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  1. #1
    Player
    Seifa's Avatar
    Join Date
    Nov 2014
    Posts
    29
    Character
    Seifa Chante
    World
    Ragnarok
    Main Class
    Archer Lv 60
    BRD and MCH dps are fine, we won't balance them yet. Two days later, rebalanced WM and GB. Seriously, i think someone at SE is drunk.
    (13)

  2. #2
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Seifa View Post
    BRD and MCH dps are fine, we won't balance them yet. Two days later, rebalanced WM and GB. Seriously, i think someone at SE is drunk.
    Except that's not what he said at all
    (6)

  3. #3
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Seifa View Post
    BRD and MCH dps are fine, we won't balance them yet. Two days later, rebalanced WM and GB. Seriously, i think someone at SE is drunk.
    He only said MCH was fine, said absolutely nothing about BRD being okay. He even made a personal post on the japanese forums apologizing about it the class.
    (2)

  4. #4
    Player
    Panasync's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    119
    Character
    Panasync Dilaudid
    World
    Balmung
    Main Class
    Archer Lv 60
    Quote Originally Posted by Ephier View Post
    He only said MCH was fine, said absolutely nothing about BRD being okay. He even made a personal post on the japanese forums apologizing about it the class.
    That's true, but if you look at the changes he seems to have addressed what he posted about (except tWP).

    1. The clunkiness of WM/GB [Made them insta-cast with a CD instead of channeled]
    2. There was no clear advantage to be in WM/GB did comparable damage outside of stance [Doesn't look like they actually increased our damage they juggled the numbers around a bit so it's a punishment to not be in the stance]

    It's possible that the changes will add to DPS, but at least from what it looks like, that wasn't their intention. Looks like it is basically nerfing the numbers on abilities but buffing the stance slightly to get us where we were before but needing to utilize the stance to do so (unlike prior where you could get close to stance numbers outside of the stance).
    (1)
    Last edited by Panasync; 07-07-2015 at 05:41 PM.

  5. #5
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Panasync View Post
    That's true, but if you look at the changes he seems to have addressed what he posted about (except tWP).

    1. The clunkiness of WM/GB [Made them insta-cast with a CD instead of channeled]
    2. There was no clear advantage to be in WM/GB did comparable damage outside of stance [Doesn't look like they actually increased our damage they juggled the numbers around a bit so it's a punishment to not be in the stance]

    It's possible that the changes will add to DPS, but at least from what it looks like, that wasn't their intention. Looks like it is basically nerfing the numbers on abilities but buffing the stance slightly to get us where we were before but needing to utilize the stance to do so (unlike prior where you could get close to stance numbers outside of the stance).
    Quote Originally Posted by Naoki_Yoshida View Post
    In addition to making adjustments so that the effect of this ability is fitting right after you learn it, we will be making it easier to switch into and out of Wanderer's Minuet and eliminating the current aspects that make it difficult to use. At the same time we will be paying close attention to the balance of each skill so the damage output at level 60 does not largely increase.
    I think its pretty clear he wanted DMG to go up a little bit. It seems they wanted us to use GB/WM more. If they didn't nerf our damage a bit, with the 30% damage (which is a permanent b4b added to it) our damage would creep onto casters DPS, and we do not want or need that. Class balance!
    (0)