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  1. #1
    Player
    Ninji's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    16
    Character
    Ninji Masaki
    World
    Behemoth
    Main Class
    Pugilist Lv 51
    Quote Originally Posted by Draegon View Post
    Get rid of Mudra system and make each ability a 1 button press with cast time equal to what it would be if the mudra lag was not horrible. I.E. press huton button and it auto casts all 3 mudras for you(even with a GCD equal to your current Skill speed would be awesome). I know it sounds like idiot proofing but for those with any lag or latency issues its a dam fine solution.
    Yea, I can see your point, the mudra lag can be an issue, pressing 1 button to cast the mudra with the same GCD is a good idea, heck, it is what I do with my G-keys on my keyboard, press 1 button and it does each mudra every .6 seconds(to account for lag)and casting the ninjutsu .2 seconds after the last mudra). Macro'ing the mudras hurt with the GCD by 2-2.5 seconds, so that is innefficent(G-keys mimics my delay in pressing the buttons in real time, so I don't have to worry).
    (0)

  2. #2
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ninji View Post
    Yea, I can see your point, the mudra lag can be an issue, pressing 1 button to cast the mudra with the same GCD is a good idea, heck, it is what I do with my G-keys on my keyboard, press 1 button and it does each mudra every .6 seconds(to account for lag)and casting the ninjutsu .2 seconds after the last mudra). Macro'ing the mudras hurt with the GCD by 2-2.5 seconds, so that is innefficent(G-keys mimics my delay in pressing the buttons in real time, so I don't have to worry).
    The better solution is to just make it so Mudras don't require a server response in order to advance to the next one. That's the entire reason Mudra Lag is even a problem. All the devs need to do is create a specific function for specific abilities that allows them to bypass the talkback.

    All the devs would then need to do is make sure that the server can check that the mudra casts are valid, as well as making sure that the timing is accurate enough to not care (whatever tolerance they want) and then accept or reject the ninjutsu cast pending on the tolerances on the timestamp. Since most people won't try to cheat the system in some gamey way, the tolerances just need to be something that won't come up in regular play, and the only thing that needs to be changed is the addition of a function for the client that allows it only with specific abilities to bypass the server.

    Granted, there could be a security quagmire preventing this from being easy, but that's what needs to be done to fix the problem.
    (1)