You guys do make my head hurt. The only people so far this entire time who have said "lol, bards should do same dps as the rest" have been people like Musa and why they keep thinking we say that is beyond reasoning. People like me and Intel understand why we do less damage overall and are okay with that. What we aren't okay with is how far below the par we've dropped. Compared to our par with other dps before HW and now, the gap is getting bigger. Minuet is suppose to make up for that but it's so clunky and lacks synergy with who we are that it calls into question its overall usefulness. And even outside of usefulness, people are peeved because it is going against one of the aesthetics advertised as a Bard early on.
Which brings another thing. No one has said that the only reason we are brought to anything is because Legolas. My entire time here has been to rebut claims that the only thing important about a Bard is their songs. A sensible person is not going to only see one third of what makes a Bard. You need to see ALL that we offer:
-We provide a mechanic of supplementation to other roles, either increasing damage or refreshing resources.
-We deal moderate levels of damage with efficient spikes throughout a fight.
-We can maneuver seamlessly through a battlefield without having to sacrifice our core role's mechanic.
This is everything that makes a Bard. And the value of one over another is a constantly shifting system. Sometimes people need our support, other times we need our mobility, and every time when neither of those apply WE ESPECIALLY NEED OUR DAMAGE.
I don't hate Wanderer's, I see the potential. I've been using it plenty and am getting a better hang of it, but as it is right now it's warped and needs some serious fine tuning. The best thing right now would remove that damn cast time. Giving us that the synergy with it would increase exponentially. Not doing anything for a couple minutes we pop Wanderer's and go to town, taking it back off to work a mechanic while still providing damage, then going right back into it when the work is done. That would be great.
But another issue that arises is when we need to be in Wanderer's for that damage but the fight makes it increasingly hard to pull off our rotations. And it's understandable that casters have had to deal with this shit since day one, for every enhanced fireball a BLM can throw we would need two or three Straight shots or two Empyreal Arrows. Hell, once a SMN has all their dots on and their pet on the target that's 3/4th their damage cycle so having to interrupt a Ruin isn't heartbreaking. So yeah, if we are gonna be sacrificing one aspect for another, we need it to count.
Of course, they could also make it so they are blended together well enough, little more damage with little less mobility. I've said in the past what they could do is not make it a cast entirely, but make it so it's a charge that slows us down. About the same speed we move when we are back stepping while locked on, but as this while charging a weaponskill.
So it's best were we to get one or the other. Just not what we have right now.
Another issue atm is we could also use some tuning to the support aspect. As it is right now, everyone is getting some support mechanic to their kits that doesn't hurt them. Only exception I think is NIN. Skills that mark debuffs or skills that give the entire party a damage or crit buff. Something. We need something else to go beyond that. MP/TP regen onyl goes so far and this new pre-esuna nonsense was just a slap in the face.
So honestly, I feel right now every one of our aspects is in dangerous territory.