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  1. #11
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Houston009 View Post
    AC is an amazing addition to Ninja by making it a very flexible job.

    AC did not all of sudden make it impossible to maintain debuffs/dots. The mudra lag you may be experiencing as an EU player (assuming because of your server) may be making it seem like it isn't possible.

    EDIT: The warrior thing. If there is no warrior in the party, the slashing debuff granted by the ninja boosts the dps of the other two tanks (PLD and DRK) which is more than enough to make up the difference of the lack there of.
    did i have said that AC was bad by itself, like i have said on paper it's amazing, in the utility that not the case. the skill by itself simply did show how wreck the ninja weaponskill combo is!
    the fact that warrior allows ninja to gain a huge boost of dps is not little, we are talking of 660+66 potency for 180 second (go check the ninja superthread Arkenne did find the number) it's huge!

    the point it's ninja get far stronger if a warrior in the group, if not it's a close fight for the second place with the monk behind the dragoon.

    ohhh the mudra lag don't make it's impossible to maintain debuff, it's simply impossible from the start. the duration of DE and SF are responsible for this. even if you place DE > SF, since SF take 4 second for be placed and have a duration of 18 (DE is 20 sec) you will always fall behind at some point. the ninja combo system was complicate, because we was lacking positional and had the mudra system.... but now we do have positional and the mudra lag is still a fact!!... AC did simply make the use of AE quite hard and make it show how a mess our weaponskill system was that all.

    i will be clear, actually i don't advice anyone to play ninja, exept if they are ready to face frustration and overcomplicate system that need work on it.

    if you have the habit of the monk of the smooth combo system you gonna face something that totally opposed...
    but if you are ok with this trouble, go for it, you will have a blast!
    (0)

  2. #12
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by silentwindfr View Post
    ohhh the mudra lag don't make it's impossible to maintain debuff, it's simply impossible from the start. the duration of DE and SF are responsible for this. even if you place DE > SF, since SF take 4 second for be placed and have a duration of 18 (DE is 20 sec) you will always fall behind at some point. the ninja combo system was complicate, because we was lacking positional and had the mudra system.... but now we do have positional and the mudra lag is still a fact!!... AC did simply make the use of AE quite hard and make it show how a mess our weaponskill system was that all.
    On paper, DE and SF seem impossible to maintain, in reality, they are easily maintained.

    Not gonna touch on the other stuff, answered them for you already.

    Overall, Ninja is an amazing job, much like the others, requires understanding and hard work to play at its maximum potential.
    (1)

  3. #13
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Humorless View Post
    I've yet to hear a competent DRG complain about the positionals after they got used to it. It's one random positional every 5 GCDs (12s) and you can just stand on the edge between rear/flank. It's nothing complicated.
    For me, it's not that it's hard, but I'd say that random positionals and maintaining the buff isn't exactly fun, and I actually enjoyed it more pre-Heavensward unfortunately.

    Granted, mudra lag on NIN has its own headaches at times too, but I have nothing but good things to say about its expansion changes.
    (0)

  4. #14
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    As someone who has raided and maimed a ninja since it's release, AC is a godsend. If you have trouble keeping all of the debuffs up then ninja is just not for you. The counters line up absolutely fine if you know how to play it. AC just need to be used as needed in place of aeolian to replenish Huton when under 40 seconds. Everything else is literally the same a a before.
    (0)

  5. #15
    Player
    Korashy's Avatar
    Join Date
    Jun 2015
    Posts
    109
    Character
    Korashy Trillian
    World
    Diabolos
    Main Class
    Ninja Lv 60
    The annoying part about ninja is that your rotation changes widely depending on having a warrior in your party or not.

    Other than that it's just (de)buff management with 20% (avg) less time to make decisions due to our 2 second (avg) GCD.

    Shadewalker is decently interesting because you can go all out right off the bat without anyone ever pulling of the tank while they are positioning.
    (0)

  6. #16
    Player
    MrCookTM's Avatar
    Join Date
    Apr 2014
    Posts
    362
    Character
    Cryss Cook
    World
    Cerberus
    Main Class
    Ninja Lv 60
    To the OP:

    Honestly, level both jobs to 60 and just play whatever you like more. There is also nothing wrong with playing both if you end up enjoying both jobs, that's what I am doing since back when NIN was released. For example I did play NIN during my groups fcob progression up until T12, and played MNK in T13 because of dragon kick and traited mantra. I will do the same in 3.0 if my group needs me to (NIN at 60, currently leveling MNK).

    To make out some core differences in terms of job utility, based on my opinion:

    - Both jobs are currently pretty even in terms of dummy dps, so the group setup is the more important factor (highest dummy parses I've found on youtube are 1157 for MNK vs 1155,6 for NIN)

    - NIN will give overall higher raid dps because of trick attack. If you have a WAR, NIN dps will also generally be higher than mnk because we get additional aeolian edges. If theres no WAR, NIN will boost the PLD/DRK's dps through dancing edge.

    - NIN has recieved a serious buff to burst damage. On the early Bismarck EX attempts when I was something around i160, I saved my cooldowns for the first round on his back and bursted for someting like 1500 dps. With current BiS, opening burst is close to 2k. So yeah, if something needs to melt quickly, NIN is pretty fucking awesome for that.

    - MNK will boost raid survivability through dragon kick and traited mantra is also very good for situations with high damaging raid wide aoe's.

    - MNK probably has better sustain in drawn out dummy fights (we will have to see, since there's no such content in 3.0 yet), because he got another ability to restore TP.

    - Elixier field made MNK pretty good for aoe situations, while NIN still lacks in that department.


    These are just my 2 cents and I hope it helps.
    (1)

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