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  1. #1
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    for the ninja the add of AC is nice.... on paper. in reality, it did create a situation where the cycle is all overt he place. more important the dps of the ninja can change drastically depending of the presence of a warrior.

    soo far at 60 monk cycle is still the smoothest one of the three... ninja is extremely tiring to master and use, since you can't maintain your debuff.... they will drop at some point it's like this. not because of boss mechanic, but because the add of AC wasn't done while thinking at the big picture. and the mudra lag is still something that can make the jobs extremely frustrating. (and TA too since it's still the most punishing positional mechanic of the game) soo far ninja is the most frustrating jobs around.

    ps: and the best, it's not even the top dps of the game, it's the harder to play and the most frustrating and it's not even rewarding.
    (1)
    Last edited by silentwindfr; 07-06-2015 at 03:17 PM.

  2. #2
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by silentwindfr View Post
    snip
    AC is an amazing addition to Ninja by making it a very flexible job.

    AC did not all of sudden make it impossible to maintain debuffs/dots. The mudra lag you may be experiencing as an EU player (assuming because of your server) may be making it seem like it isn't possible.

    EDIT: The warrior thing. If there is no warrior in the party, the slashing debuff granted by the ninja boosts the dps of the other two tanks (PLD and DRK) which is more than enough to make up the difference of the lack there of.

    @OP. Ninja and Monk both share fast pace game play and have their own level of difficulty/complexity.

    With 3.0, Ninja has become more flexible, more burst, and best friends with tanks. Monk's shortcomings were touched upon and given more burst capabilities.

    Ninja has offensive utility such as Trick Attack and Goad. Monk has defensive utility such as Dragon Kick and Enhanced Mantra.
    (1)
    Last edited by Houston009; 07-06-2015 at 04:37 PM.

  3. #3
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Houston009 View Post
    AC is an amazing addition to Ninja by making it a very flexible job.

    AC did not all of sudden make it impossible to maintain debuffs/dots. The mudra lag you may be experiencing as an EU player (assuming because of your server) may be making it seem like it isn't possible.

    EDIT: The warrior thing. If there is no warrior in the party, the slashing debuff granted by the ninja boosts the dps of the other two tanks (PLD and DRK) which is more than enough to make up the difference of the lack there of.
    did i have said that AC was bad by itself, like i have said on paper it's amazing, in the utility that not the case. the skill by itself simply did show how wreck the ninja weaponskill combo is!
    the fact that warrior allows ninja to gain a huge boost of dps is not little, we are talking of 660+66 potency for 180 second (go check the ninja superthread Arkenne did find the number) it's huge!

    the point it's ninja get far stronger if a warrior in the group, if not it's a close fight for the second place with the monk behind the dragoon.

    ohhh the mudra lag don't make it's impossible to maintain debuff, it's simply impossible from the start. the duration of DE and SF are responsible for this. even if you place DE > SF, since SF take 4 second for be placed and have a duration of 18 (DE is 20 sec) you will always fall behind at some point. the ninja combo system was complicate, because we was lacking positional and had the mudra system.... but now we do have positional and the mudra lag is still a fact!!... AC did simply make the use of AE quite hard and make it show how a mess our weaponskill system was that all.

    i will be clear, actually i don't advice anyone to play ninja, exept if they are ready to face frustration and overcomplicate system that need work on it.

    if you have the habit of the monk of the smooth combo system you gonna face something that totally opposed...
    but if you are ok with this trouble, go for it, you will have a blast!
    (0)

  4. #4
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by silentwindfr View Post
    ohhh the mudra lag don't make it's impossible to maintain debuff, it's simply impossible from the start. the duration of DE and SF are responsible for this. even if you place DE > SF, since SF take 4 second for be placed and have a duration of 18 (DE is 20 sec) you will always fall behind at some point. the ninja combo system was complicate, because we was lacking positional and had the mudra system.... but now we do have positional and the mudra lag is still a fact!!... AC did simply make the use of AE quite hard and make it show how a mess our weaponskill system was that all.
    On paper, DE and SF seem impossible to maintain, in reality, they are easily maintained.

    Not gonna touch on the other stuff, answered them for you already.

    Overall, Ninja is an amazing job, much like the others, requires understanding and hard work to play at its maximum potential.
    (1)