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  1. #11
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    With how gear is permanently lose upon conversion to materia, alot of gears is going to made which means alot of raw materials is going to be sold, and midrange NMs will be popular once again because they drops alot of craft-able gears along with their NM gear for the returning players.

    Alot of win imo.


    Now we only need confirmation regarding the possibility to convert untradeable/unique gear, if its possible, people will be returning to Dzemael Darkhold alot.. again win win.
    (5)

  2. #12
    Player
    Nixius's Avatar
    Join Date
    Jul 2011
    Posts
    150
    Character
    Riyuna Nixilus
    World
    Shiva
    Main Class
    Paladin Lv 80
    So if I read right, you can attach materia to gear for the first time risk free, but subsequent tries get harder and harder.

    "However, the success rate progressively decreases with each subsequent piece of materia. A failed attempt to attach materia will result in the loss of all items involved in the process, barring the key item."

    If you fail a subsequent try you lose the materia AND the gear? Seems a bit harsh, although a penalty is necessary to stop overpowering gear I suppose, hmmm. I can't think of a better way although I wish there was - any thoughts or ideas on this anyone?

    My final thought on the matter is that it is not entirely balanced with regards to non-tradeable items and materia. When they raise the cap it was said that not all crafts will be able to levelled to the same rank - much like FFXI all crafts could get up to 60 was it? and only one to 100 (or 40 levels above 60 between all crafts). Anyway, my point is lets say they raise the cap to 70, and you can get one craft to 70 and all the others stop at 50. You then want to modify a piece of gear that requires Carpentry 68, but you chose to take Weaver to 70, and the item is not tradeable. Does that mean you will never be able to modify this item?

    I'm not hating, although I didn't really want this system I appreciate a lot of people did so I am willing to give it a go; I am just pointing out a couple of questions that immediately came to mind.
    (4)

  3. #13
    Player
    Nixius's Avatar
    Join Date
    Jul 2011
    Posts
    150
    Character
    Riyuna Nixilus
    World
    Shiva
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Chardrizard View Post
    With how gear is permanently lose upon conversion to materia, alot of gears is going to made which means alot of raw materials is going to be sold, and midrange NMs will be popular once again because they drops alot of craft-able gears along with their NM gear for the returning players. .
    Hmm interesting I didn't think of it like that, I suppose the issue of harshness only remains with unique/non-tradeable gear then?
    (0)

  4. #14
    Player
    Len's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    626
    Character
    Len Orlan
    World
    Excalibur
    Main Class
    Summoner Lv 100
    * Certain gear cannot be converted into or enhanced with materia.
    Would this line refer to unique, untradeable equipment and weapons?
    (2)

  5. #15
    Player
    reci's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Reci Sfica
    World
    Ragnarok
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Nixius View Post
    So if I read right, you can attach materia to gear for the first time risk free, but subsequent tries get harder and harder.

    "However, the success rate progressively decreases with each subsequent piece of materia. A failed attempt to attach materia will result in the loss of all items involved in the process, barring the key item."

    If you fail a subsequent try you lose the materia AND the gear? Seems a bit harsh, although a penalty is necessary to stop overpowering gear I suppose, hmmm. I can't think of a better way although I wish there was - any thoughts or ideas on this anyone?
    seems to me that losing all the attached materia is a strong enough penalty.... no need to loose the gear too.
    (2)

  6. #16
    Player
    Kyra's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    384
    Character
    Kyra Narese
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Nixius View Post

    If you fail a subsequent try you lose the materia AND the gear? Seems a bit harsh, although a penalty is necessary to stop overpowering gear I suppose, hmmm. I can't think of a better way although I wish there was - any thoughts or ideas on this anyone?
    This would be to harsh if you lose the gear as well. Loseing all the materia on the gear if you fail is fine but not losing the item also. Who would risk adding multiple materia to some really rare item with the risk of loseing everything. This will just be hated and make players frustrated.

    Loseing all the materia is enough tbh.
    (3)

  7. #17
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by Nixius View Post
    Hmm interesting I didn't think of it like that, I suppose the issue of harshness only remains with unique/non-tradeable gear then?
    Destroying unique/non-tradeable gear will gives r25/r50 dungeons a purpose again, many people right now have already gotten everything from those dungeons and has no reason to go back, this might be the solution.

    It sounds harsh to destroy a hard earned gear, but no one is telling you to imbued it with materia, it's all about option, a gear such as Kokoroon's Chainmail which gives acc+5 and then addition of some acc+ materia is going to be one hell of an armor.



    Quote Originally Posted by Len View Post
    Would this line refer to unique, untradeable equipment and weapons?
    Oh God, i hope no.. maybe they don't let you convert accessories slot! *FINGERS CROSSED*
    (0)

  8. #18
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    I believe it's been confirmed that other players can attach materia for you with out having to trade. Much like the repair items function, hoever the UI hasn't been shown.
    (1)
    Work To Game on YouTube [Guides, and More]...
    https://www.youtube.com/c/worktogamevideos

    Host on AetheryteRadio... Boom City!
    Petition for Microsoft to allow XIV with cross system play:
    https://www.change.org/p/phil-spence...atform-servers

  9. #19
    Player
    RogueDK's Avatar
    Join Date
    Aug 2011
    Location
    Wind... I mean Gridania. ;)
    Posts
    55
    Character
    Rereko Lalako
    World
    Odin
    Main Class
    White Mage Lv 70
    Materia: A Matter of Mystery

    @ very bottom:
    The Dark Side...
    Much remains unknown about materia and its full potential. There are dark whispers, however, that tell of a forbidden branch of the craft that leads to power beyond imagining…but only at great cost.
    Does anyone else get that "Summons!" feeling I have?
    (1)

  10. #20
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by TonyMontana View Post
    Id prefer them keep the system as is (remove parts if needed) and add the materia system on top.
    Ah I see. Perhaps the Devs are thinking that if the materia system turns out to be really popular, then people won't be able to keep up the demand over so many materials. Having the system simplified allows there to be more gear on the market and allow crafters can keep up with the demand with little down time of having make/find certain parts and etc.

    Also with 4 game topics in one day, I wonder if 1.19 may be released a bit earlier like mid-September?
    (0)

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