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  1. #21
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    We used to do 18-man in FFXI daily...
    (0)

  2. #22
    Player
    Shinun's Avatar
    Join Date
    Oct 2011
    Posts
    370
    Character
    Tri Edge
    World
    Marilith
    Main Class
    Viper Lv 100
    I don't think 24 man content will ever really appease anyone if it's DFable. Aslong as it's like that I don't see it being anything harder then the facroll CT series, where very minimum cordination is needed. If we ever get challenging 24 man content I would be surprised.
    (0)

  3. #23
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by tymora View Post
    We used to do 18-man in FFXI daily...
    You also used to level by camping in one place and pulling one mob at a time for hours on end.

    What does any of that that have to do with FFXIV?

    @OP - Alexander has already been announced as 8 man. We'll get the 24 man raid in 3.1.
    (2)

  4. #24
    Player
    LTEvil's Avatar
    Join Date
    Jul 2013
    Location
    Jewel
    Posts
    423
    Character
    Sin Takeda
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    I can support four man hard content too as an optional content. Should reward titles and pets/mount/unique glamour.

    I support 24 man savage for one reason. Gives fc purpose. Fc are nothing more than over bloated statics right now. There just simply is no purpose to have more than 8 people to do content with. For a MMO that is restricting. We are hurting bad for mass group content. Hunts are disgustingly bad. Fates are decent group content but not really dynamic enough. Towers are all too easy which is acceptable since it's DF. But where's the solid raid content. 8 mman is a party to me not raid which is the only reason I support "team jump rope" . But we need to address this lack of difficulty "raid" content if no other reason than to give reason to fcs outside of buffs and flying retainers/bird training programs.

    Disclaimer this is my HONEST OPINION.
    (1)

    Am I forgiven....

  5. #25
    Player
    itti18's Avatar
    Join Date
    Jun 2015
    Posts
    159
    Character
    Mystogan Faust
    World
    Spriggan
    Main Class
    Black Mage Lv 80
    i'd love a 24 man raid too
    (0)

  6. #26
    Player
    Destomius's Avatar
    Join Date
    Mar 2015
    Posts
    147
    Character
    Destomius Masteron
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 60
    ah yes, imagine how much painful it'll be getting 24 people to show up to raid at the same time.
    (1)

  7. #27
    Player Selli's Avatar
    Join Date
    Feb 2014
    Location
    Posts
    1,668
    Character
    Selli Noblesse
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    A 24-man static?

    Ugh. Please no.

    8-person statics have enough drama.
    (11)

  8. #28
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Destomius View Post
    ah yes, imagine how much painful it'll be getting 24 people to show up to raid at the same time.
    Then what's the purpose of having FC's over 8 players in size?

    And SE could do this easily. Just have everyone in the FC click a box that says "Prioritize FC members", have everyone tick the box and go DF queue, and the DF will "pop" at each 8-player group made and hold/reserve an instance until everyone hits "FC OK" and create the instance, and if the parties are short will immediately prompt to find replacements for the empty positions. If specific raid groups are intended, the parties can even be pre-formed.

    Like, this kind of mechanism is within reason. As much as I like the 8-man and 24-man content, I don't like the elitist snobbery that comes with the Raids. SE can design DF's parties by "what makes logical sense" better by splitting Bards between parties with all casters and all melee's. Instead of dumping all the bards into the same party, or having double-SCH when there are two WHM's in another party.
    (0)

  9. #29
    Player
    LTEvil's Avatar
    Join Date
    Jul 2013
    Location
    Jewel
    Posts
    423
    Character
    Sin Takeda
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    If your 8 man has drama. Get a better 8 man. There are fcs with 20+ on all the time with nothing to do together. Linkshells have even more people. And to be honest linkshell are the go to for clearing content anyway. Most fcs are staples of What I already mentioned. This 24 man savage doesn't need team jump rope. It needs large scale coordination. This will allow is lesser skilled players to join in and broaden the activities large groups can take part in. It can drop gear equal to 5 ilvls above the Df tower gear.You can't handle doing content with people not in your "static" don't do it. But don't down New content ideas with such a weak argument. I have friends I want to do end game with but they aren't good enough to do the current style of end game content. I want it to be challenging but Not too hard that I can't make up For their slack.
    (2)
    Last edited by LTEvil; 07-04-2015 at 05:28 PM.

  10. #30
    Player
    Destomius's Avatar
    Join Date
    Mar 2015
    Posts
    147
    Character
    Destomius Masteron
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 60
    haha, if 8-man groups have drama and people that end up hating each other over things that happen in raid, imagine how that'll go in a 24-man static!
    (0)

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