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  1. #1
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Slappah View Post
    I typed up a long response to this and accidentaly deleted it so...

    To put it shortly, I don't think S.E trusts it's playerbase to require 24 people to be 100% in sync in a a challenging encounter, and quite frankly neither do I.
    Then don't make encounters that are 100% in sync. Content like that simply doesn't work with 24 mans. Make content that is challenging because it requires adaptation to a script rather then a script that must be learned and followed.

    Make fights that are never the same, even if you watch a youtube video the fights should be different via each raid. Sort of like raids in everquest, the mechanics were loose but had a bit more randomness to them that made it more about being adapted to the fighting and knowing what the boss can do rather then what it will do.

    That - is the first step to it. If you make a fight like the old coils where you know exactly what will happen you will have the 100% sync problem.
    (8)

  2. #2
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    Sort of like raids in everquest, the mechanics were loose but had a bit more randomness to them that made it more about being adapted to the fighting and knowing what the boss can do rather then what it will do.
    The problem with that is that you then have lucky and unlucky streaks that can completely skew the fight. Especially when pushing progression content, having random or semi-random encounters will cause some teams to luck out and continue on, while others get multiple shitty mechanics in a row and get wrecked.

    A perfect example of this is Heroic Four Kings/Spirit Kings on WoW, where until it was later changed, the remaining three kings could activate in any order. One of the kings required everyone to spread out. One required everyone to stack. If they spawned in a bad order, you wiped. There was no adapting. You just wiped.
    (16)

  3. #3
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    We do not yet know exactly how the new content will work.

    Like if it's a 24-man content, what would make it cool is breaking the parties up and dropping them in different starting locations to "defeat" trash before meeting up. The original Labyrinth instance was closer to this, but due to some persistent trollish behavior, it was often hard to get people to not pull early.

    What I want to see is something more like how the final dungeon in FF6 worked where each party has to "trigger" stuff for the other party to get through the maze. That includes things like the "faces" in The Sunken Temple of Qarn that open doors.
    (1)

  4. #4
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Sorry, no, Alexander is 8 man full party content. The 24 man is coming in 3.1.
    (25)