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  1. #321
    Player
    Sakei's Avatar
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    May 2015
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    158
    Character
    Remiel Stclaire
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by JijaYanin View Post
    Yoshi P addresses Mac client issues:

    http://na.finalfantasyxiv.com/lodest...641512f05a9e14
    Thank you for posting that. I was having trouble finding it even though others had mentioned this response. I am glad to see that they have pulled the Mac version until this gets resolved. Adding more fuel to the fire won't help while they are trying to fix it. I think he provided a good explanation of what happened, and a sincere apology. It doesn't help my performance, but it is much appreciated. I'm going to keep my Mac license while they work on it. I plan to beta test El Capitan which should be available shortly. So, if you get a beta client running on Metal up, I'll be happy to test it for you. :P
    (0)

  2. #322
    Player
    Sakei's Avatar
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    May 2015
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    158
    Character
    Remiel Stclaire
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Avenger View Post
    This boggles the mind:



    On what planet is adding an extra layer of middleware going to INCREASE performance?
    I think he's stating that OpenGL is a fairly bloated API compared to Direct X. He never stated anything about performance being improved by the Middleware. What he was saying is that an OpenGL Mac client would have cost them a lot of money and still not have performance on par with Windows. It was simply more cost effective to go with the middleware, and the company in question actually specializes in ports for Mac.
    (0)

  3. #323
    Player
    Avenger's Avatar
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    Sep 2013
    Location
    Ul'dah
    Posts
    632
    Character
    Coriander Silverflame
    World
    Diabolos
    Main Class
    Thaumaturge Lv 90

    Mac FFXIV Benchmark pls

    Quote Originally Posted by Naoki_yoshida
    We have judged that there is still a lack of information on the Mac version and its system requirements. We are planning to make an announcement which will include detailed information on the product, system requirements, and screen resolution. Until this is done, and I am personally satisfied that our users are adequately informed, we will be suspending the sale of the Mac version.
    An important part of this would be releasing a Mac version of the FFXIV benchmark, to enable players to determine how well the game will run on their hardware configuration.

    Kudos to Yoshi-P for suspending the sale of the Mac version and offering refunds.
    (0)

  4. #324
    Player
    Avenger's Avatar
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    Sep 2013
    Location
    Ul'dah
    Posts
    632
    Character
    Coriander Silverflame
    World
    Diabolos
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Sakei View Post
    I think he's stating that OpenGL is a fairly bloated API compared to Direct X. He never stated anything about performance being improved by the Middleware. What he was saying is that an OpenGL Mac client would have cost them a lot of money and still not have performance on par with Windows. It was simply more cost effective to go with the middleware, and the company in question actually specializes in ports for Mac.
    It would have been much clearer to say:

    "Because we thought even a native OpenGL Mac version would have poor performance regardless, we didn't think it was worth the effort, so instead we decided to save time and money by releasing a version that uses the Cider/Transgaming middleware to translate DirectX into OpenGL, resulting in the very poor performance that many of you have observed."
    (0)
    Last edited by Avenger; 07-04-2015 at 12:14 AM.

  5. #325
    Player
    Sakei's Avatar
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    May 2015
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    158
    Character
    Remiel Stclaire
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    It may have been clearer but I'm sure you can see that it would come across as very abrasive, Avenger. They had faith that Transgaming could deliver at least acceptable performance at a much lower cost to them. The game has been run in a wrapper before with acceptable performance. You can still find the old wrappers online, but they don't work with the current clients.
    (0)

  6. #326
    Player
    Moggei's Avatar
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    May 2015
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    12
    Character
    Jonnes Ba'tal
    World
    Gilgamesh
    Main Class
    Arcanist Lv 42
    I'm a little confused. Is he saying the only thing they're going to do before restarting sales of the Mac client is get the tech specs and recommendations in order? The top of the line MBPs cannot run it too well. The top of the line iMacs as well. So what, tack on a system requirement of something no Macs have or something?
    (0)

  7. #327
    Player
    KisaiTenshi's Avatar
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    Sep 2013
    Location
    Gridania
    Posts
    2,776
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sakei View Post
    I think he's stating that OpenGL is a fairly bloated API compared to Direct X. He never stated anything about performance being improved by the Middleware. What he was saying is that an OpenGL Mac client would have cost them a lot of money and still not have performance on par with Windows. It was simply more cost effective to go with the middleware, and the company in question actually specializes in ports for Mac.
    In plain English, the game client the Mac uses is the Windows client, but the underlying WINE/Cider/Cedega implementation tries to translate DX9/DX10/DX11 calls to equivalent OpenGL calls, to which there is no 1:1 mapping for. Developers don't target the Mac because they don't feel there are enough people using the Mac platform for games to justify building a DirectX and a OpenGL version of their games. Where as a lot of other (typically open source, and emulators facilitating piracy) software don't use advanced features of DirectX/Direct3D or OpenGL and are much easier to map functionality.


    Like imagine DirectX is German and OpenGL is Arabic. Neither person speaks each others language but they both have a translators that speak English. So the DirectX "German" is translated into an intermediate representation in "English" , and then the intermediate representation "in English" is translated to Arabic. So that translation also loses intonations and emphasis that was in the original language that is up to both translators to understand the significance of. It's a bi-directional communication.
    (1)

  8. #328
    Player
    Reih's Avatar
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    Oct 2013
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    142
    Character
    Dys Topia
    World
    Ragnarok
    Main Class
    Sage Lv 90
    I won't get a refund, while I've been criticizing the OSX client harshly I do want this to happen with a proper setup and a good implementation. I'm curious about how SE will handle this. I just hope that the emphasis placed on Metal is well researched. I'd hate to see this happening a second time by raising expectations and colliding with what customers expect.
    (2)

  9. #329
    Player
    Evangela's Avatar
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    Mar 2011
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    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    If you save 3 bucks every comment you read in this thread you should be able to buy a PC already.
    (0)

  10. #330
    Player
    Reih's Avatar
    Join Date
    Oct 2013
    Posts
    142
    Character
    Dys Topia
    World
    Ragnarok
    Main Class
    Sage Lv 90
    Quote Originally Posted by Evangela View Post
    If you save 3 bucks every comment you read in this thread you should be able to buy a PC already.
    Yeah, but I do a ton more by working on OSX.
    (2)

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