Quote Originally Posted by Nestama View Post
It's still taking away what the player can do for themselves (the player can run around like a headless chicken, spamming this ability and that for their pet to do). Able to dodge AoE's without spells getting interrupted and not worry about their pets taking a lot of damage due to them not being targets to mechanics, as well as reduced magic damage and immunity to persistent ground AoE's.
The spells have cast times and use the players current target? When the player dies the summon dies with it so there's no need for the pet to be targeted by mechanics. I mean, it's a fairly simple concept to grasp. If the devs were to try and replicate FFXI Summoners in FXIV that's how it would work.