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  1. #1101
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    I dont think that fishing its all that bad...
    (0)

  2. #1102
    Player

    Join Date
    Aug 2011
    Posts
    179
    To Kailok:

    Where exactly did I complain about anything...? I even said I loved XI.. and clearly I like XIV. Just because someone views something differently than you, doesn't make it a 'complaint'. All I said was that's not what I want to see come to XIV. It's fine for XI.. we moved on now. To answer you question on how its different tho.. it would prolly help if you reread the original post from the OP. If it were the same, then this entire thread would have no point.. If your to lazy to reread, realize that the original topic was about how zones in XI were level based, whereas the zones in XIV cover the whole level spectrum. My point was that I enjoy sharing zones with min lvl players to max lvl players.

    To Preypacer:

    See the first few sentences above first... After that, I'm sorry I had a little trouble trying to understand what exactly your point was (if there was one). I see that you talked about trying other camps.. so I guess you were trying to say that you could go elsewhere to level in XI other than the usual spots? Apparently you missed when I said "[FOR XIV]You at least have the option to level differently than you did the last time, without losing any efficiency." We've all tried other spots in XI for the shyts and giggles of being someplace different.. but if you wanted to level fast and about as efficiently as you could, there was no other option (Did you play XI?). After that you started talking about how many zones there are in XIV vs XI.. in which case I'ma just have to stop you there. XIV's been out a year, and a rough one at that.. XI has been running for how many years now... yeah, so save that arguement for someone else.
    (1)

  3. #1103
    Player
    stardrifter's Avatar
    Join Date
    May 2011
    Location
    Ul'Dah
    Posts
    211
    Character
    Star Drifter
    World
    Excalibur
    Main Class
    Conjurer Lv 70
    I just came across this post and i had to reply.

    I hate the fact there is no real milestones in XIV, I like most played FFXI and loved the difficultly.
    Having to be careful so mobs wouldn't aggro you was to me awesome! Having to supply before leaving to goto any area by yourself gave a great sense of adventure.

    XIV doesn't seem to give the sense of adventure i was looking for. For instance walking my taru to Jueno from Bastok for the first time and finally realizing how to get chocos was such a sense of accomplishment! Now i understand the devs didn't want XIV to be so time comsuming but with the dumbing down of tasks to do really ruined some of the aspects that made FF great.

    Every spell learned, Every new piece of gear was a step forward and it really made you feel as if you did something great in this fantasy world to push towards something bigger. in FFXIV i feel all im doing is getting XP (granted there are many more ways to do this which is nice.) but for really no reason.

    I do hope xpacs will come out and bring back the sense of danger, accomplishment, and adventure.
    (2)

  4. #1104
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    One thing that's easily forgotten but is still very impressive is seeing the towns looming in the distance, knowing you can actually walk over and see it in detail (well, except Ishgard). If this effect were used more often in more in the "regular" areas, such as with Mor Dhona's fallen airship, along with a little more variety in the terrain, such as with Blue Fog's mysterious peaks, I think exploring will become a much more rewarding experience, even at low levels.
    (1)
    (original by GalvatronZero)

  5. #1105
    Player

    Join Date
    Mar 2011
    Posts
    359
    I think it's great it means the zones will stay more populated.
    (0)

  6. #1106
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Stockapotapoulos View Post
    Just wanted clarification before I make an opinion. Does the OP want different zones like in XI, where you zone in and out of different areas? Or does the OP want a greater variety of areas, but still maintain one continuous "zone"-free world?
    You can see some of the drawing concepts on the OP. It's about progression but also that not everywhere within the same zone looks the same. As in everywhere in BS looks the same from your 1st level up until you get 50.

    This is being addressed as was mentionned and posted by Yoshi himself, they will redesign the zones to make it that each zone has 2-3 obvious themes depending where you are in the zone.
    (2)

  7. #1107
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Exni View Post
    To Kailok:
    To Preypacer:

    See the first few sentences above first... After that, I'm sorry I had a little trouble trying to understand what exactly your point was (if there was one). I see that you talked about trying other camps.. so I guess you were trying to say that you could go elsewhere to level in XI other than the usual spots? Apparently you missed when I said "[FOR XIV]You at least have the option to level differently than you did the last time, without losing any efficiency." We've all tried other spots in XI for the shyts and giggles of being someplace different.. but if you wanted to level fast and about as efficiently as you could, there was no other option (Did you play XI?). After that you started talking about how many zones there are in XIV vs XI.. in which case I'ma just have to stop you there. XIV's been out a year, and a rough one at that.. XI has been running for how many years now... yeah, so save that arguement for someone else.

    Wow. Talk about complete and utter willful ignorance in action.

    It's one thing to miss the point. It's another thing to completely ignore it. You clearly did the latter in this case.

    I'm sure you understood exactly the point I was making. However, instead of addressing the larger point I made, you chose to cherry-pick certain bits, deliberately take them out of context and then try to "tear them down" in a failed attempt at being clever.

    However... Giving you the benefit of the doubt, and assuming that maybe you really did completely miss the point, I'll put it more simply here for you:

    You argue that you don't want FFXIV to go the same route as XI by adding more different zones to level through because "you got tired of the repetition of going through the same zones on different jobs in XI". Considering there are *far* fewer zones in XIV, and that you can level up to cap without ever having to leave the one you started in, it makes your complaint about "too much repetition in XI" seem kind of backwards.

    Get it now?

    As for your statement about how FFXI's been out for years and FFXIV only for one year. Well, to illustrate just how irrelevant your statement is, let's go back to FFXI's first year. Heck, let's go back to its first 3 months. Either way, your argument fails. Please check out the post linked here. That's a list of all zones FFXI *launched* with. At its Japanese release, FFXI had 55 zones, including towns, cities, overworld areas and dungeons, with the majority of them being completely unique areas. What did XIV launch with, by comparison? A whopping 14, where most of them are vast expanses of repetitive copy-and-pasted terrain tiles.

    So, nice try on the "XI's been out longer!" meme.. However, it's completely irrelevant.

    As for your snarky retorts about why people leveled in the same spots. This goes back to what I said. Whatever their reason (more efficient xp, etc), the fact remains that people *chose* to stick to those same spots. They weren't forced to and had plenty of other options.

    If you were sick of leveling in the same areas, you had the option to change it up and go somewhere else. However, because "xp efficiency" was apparently more important to you, you chose to go with the masses and, so, ended up leveling in the same areas.

    You had the option to mix things up. You chose not to. Your fault. Not the game's. Thank you for affirming and illustrating my point.
    (2)
    Last edited by Preypacer; 08-26-2011 at 08:44 AM.

  8. #1108
    Player
    PanTone's Avatar
    Join Date
    Aug 2011
    Posts
    50
    Character
    Panzer Tone
    World
    Sargatanas
    Main Class
    Scholar Lv 70
    I don't understand where people are saying the zone feel "copy+pasted", visually I find them pretty dynamic. Being able to see cities off in the distance is majorly gorgeous and the night skies in all of the zones are so beautiful. I also enjoy the bits and pieces that I have seen within XIV from XI. There are already a lot of strong comparisons:
    • Parts of Coerthus look like Konstant Highlands and Jugner.. other parts look and feel like Bata Downs, snowy winds included!
    • Mun Tuy and the Tam Tara look a lot like Temple of Uggalepih and KRT.
    • The beaches of La Noscea (like near South Bloodshore) remind me of Valkrum and of course La Noiscea in general reminds me of La Theine.
    • Aleport reminds me of Bibiki Bay, you can even grab a quest where you go collect clams, lol (remember that event!? :D)
    • Gridania screams Windurst with its red awnings and long pathways carved out of the mountains.
    • Parts of the Shroud remind me Kazham with its random docks and other parts remind me Grauberg with the cool water falls and walking through the screams and climbing next to rapids. When you get to walk through the huge rotted out trees that have fallen over, that reminds me of Zitah!
    • Thanalan has got to be a reincarnate of Tahrongi Canayon with its gorgeous orange and red hues. Other parts remind me of Dangruf Wadi, Gustaberg, Meriph, and Fort K-N.
    • Mor Dhona..ahh, Mount Zhayolm, anyone? :p

    In concern with the OP... The mob placement works for me, it seems lower ranked mobs are closer to the more traveled paths while higher ranked ones you have to go poking around to see. Besides, it exciting to cross a bridge in Gridania and see a rank 70 Waterdog staring you down (nom nom nom!)! More of a challenge too, when reaching the Sea of Spires or Longroot or Dragon's Peak or wherever has tons of aggressive mobs, it feels like a great accomplishment dodging those those crazy beasts and grabbing the aetheryte points.

    Honestly I find it pretty funny to see a R99 Goblin.. I really don't care that I cannot fight it now or even in the near future. Just makes sense that there is still something in the world of Eorzea (no matter if I am max rank or not) that can still kick my butt if I try to mess with it!

    I really hope this is not a pressing matter for the Dev Team. Asking for a redesign is so greedy and will take away from other more important matters that really need addressing. The sense of adventure is there, I suggest maybe not being too scared to take a death or two? Or maybe just have some patience and be excited for when they release the new zones and expansions. :D
    (1)

  9. #1109
    Player
    Madruk's Avatar
    Join Date
    May 2011
    Posts
    379
    Character
    Madruk Darkrune
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    All you have to do is look at the map to see how much was copy pasted. Before the 1.18 patch there were 0 points of interest other than the camps. Even after 1.18 the beastmen camps and towns are randomly scattered across the map. There's no sense of handcrafted to it at all.

    What I find extremely odd is all the interesting places are closed off. There's quite a few areas that don't have this feeling but are not populated and can only be accessed by outside the box means.
    (1)
    Last edited by Madruk; 08-26-2011 at 01:56 PM.

  10. #1110
    Player

    Join Date
    Aug 2011
    Posts
    179
    Preypacer, your ignorance on what your attempting to speak on is just a little too high for me. I can't believe you just tried to make the same arguement again. This thread is about the level of mobs in the zones of XI vs XIV. In order to level, you need level appropriate mobs. In XI, that basically required you to travel to the same zones, following the same path to level each time. In XIV, since zones are not pigeon holed into a small level range of mobs each (not to mention zones in XIV are much larger than in XI), you could level from 1 - 50 in the different areas of the Shroud, OR in Thanalan, OR in another zone, OR mix it up, and you wouldn't hindering yourself by doing this (as you would in XI if you chose to not level at the optimal camps/zones). If you decide to waste your time by attempting to find your own less efficient leveling places in XI, thats your deal. Even still, its not like you could go level in high level zones as a low level anyway (like you can in XIV because there is no 'high level zones' vs 'low level zones').. Do you see how your completely missing the point?? Most of prefer to play other aspects of the game, grinding xp wasn't all that XI was.. but I guess for you maybe it was.. since you enjoyed dragging the process out. Again you attempt to make some point about XI having more zones than XIV.. what that point was?.. noone knows.. Your just rambling at this point. You have no arguement, because your not even arguing against the point I made. I can't make it anymore simple than that.. If you'd like to attempt to discuss another topic w/ me we can give it a shot, but I just can't stand debating against ignorance.. nobody wins. ==> /ignore
    (0)

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