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Thread: Musings on Mods

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  1. #1
    Player
    Zfz's Avatar
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    Aug 2013
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    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kaedan94 View Post
    SE has been "considering" addons for years. The fact they are still "considering" it speaks worlds.
    SE (or rather Yoshi-P) had always publicly approved of add-ons, and specifically said that when they worked on ARR, the UI scripting engine was completely overhauled to accommodate user-made custom UIs. After 2.0 launch, little have been revealed about the add-on system, but what had been said about it was never "considering it", but "working on it".

    At the very least, the concept for FFXIV add-ons is one focused on customizing the UI, with certain (but limited) information not presented in the default UI but available for custom UIs to expose. That info probably will not include damage log numbers, however, as is evident from Yoshi-P's stance on dps meters.
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    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  2. #2
    Player
    KisaiTenshi's Avatar
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    Sep 2013
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    Gridania
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    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zfz View Post
    SE (or rather Yoshi-P) had always publicly approved of add-ons, and specifically said that when they worked on ARR, the UI scripting engine was completely overhauled to accommodate user-made custom UIs. After 2.0 launch, little have been revealed about the add-on system, but what had been said about it was never "considering it", but "working on it".

    At the very least, the concept for FFXIV add-ons is one focused on customizing the UI, with certain (but limited) information not presented in the default UI but available for custom UIs to expose. That info probably will not include damage log numbers, however, as is evident from Yoshi-P's stance on dps meters.
    The dataminers (modders/hackers/cheaters/botters) already know what is scriptable should it ever be enabled.

    My primary concern is about sending too much information to the game client that makes modders have an advantage over vanilla game clients. At no point should a game client be able to "DPS meter" anyone but themselves. The game server should be able to determine who is doing less than half the damage they should be doing for that level, and "enrage timers" are the hard version of that.

    As for commendations. Once you have 3000, you don't care anymore http://ffxiv.consolegameswiki.com/wi...r_Commendation

    I think the problem here is that the commendations aren't role-centric. The server could assign a rating and the players could just approve or disagree (with the entire party rating.) If a player constantly scores low on a certain role (Eg DPS), they get lower queue priorities for the duty until they improve their rating in easier content, or if they hit "theoretically zero" they get blocked from the duty until they improve. eg "You are not experienced enough for this duty, improve your gear, or form a party to play this duty", being kicked consecutively by the server drops them an entire rating, including disconnects.

    All this would do is assign a "difficulty" rating for the gear equipped and move the goal posts for players that are "awful" at their role at that gear level.
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