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  1. #11
    Player
    Nagoto's Avatar
    Join Date
    Jan 2013
    Location
    Gridania
    Posts
    22
    Character
    Nagoto Netherfrost
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Demise View Post
    So what is the purpose of progressing your crafting then? You craft super awesome crafting gear so that you can craft...more...crafting gear? So once everyone gets their crafting gear done and ready, then we all promptly stop crafting because there's no purpose to it?

    Cooking and Alchemy for consumables, something for furniture, and that's the only reason to craft?
    How is that any different from ARR crafting? o_O
    (0)

  2. #12
    Player
    Xenitan's Avatar
    Join Date
    Sep 2014
    Posts
    49
    Character
    Xenitan Scudstorm
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by WellFooled View Post
    It seems to be Square's general policy to have the best crafted gear still not be on par with the best raiding gear. That said, aren't red scrips coming along with the other end game currencies? I wouldn't doubt if there's a new master recipe book to go with it. Perhaps that will have recipes more to your liking.
    Stupid stupid policy, by the way.

    Itemization needs all the diversity it can get. If you want people to do the content, just make stuff craftable from boss drops.
    (1)

  3. #13
    Player
    Demise's Avatar
    Join Date
    Aug 2013
    Location
    Yanxia
    Posts
    53
    Character
    Lucky Stars
    World
    Cactuar
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Nagoto View Post
    How is that any different from ARR crafting? o_O
    I definitely didn't say that ARR's system was right, either. But at least there were accessories you could make that were good for raiding because of the ability to meld them and that sort of thing.

    Being able to craft something at least competitive, or an alternate version of stats or something like that would be nice. So that you can sell things/manufacture things for other parts of the game than the crafting bubble.
    (0)

  4. #14
    Player
    Temjiu's Avatar
    Join Date
    Dec 2014
    Posts
    154
    Character
    Kulthoen Akkiran
    World
    Lamia
    Main Class
    Armorer Lv 50
    There has to be reasons for crafting other then just crafting...it goes against the whole principle of advancement. imagine if you didn't get loot for raiding, and the response was, "Hey, the raiding in itself is the reward!" I think the key is balance...provide a reason for crafting to co-exist with raiding. an example would be a specialist recipe that allows you to add a meld slot to an item. or perhaps allowing a specialty to manufacture (or improve upon) materia that you can add to end game gear. or allow the crafts to create a few slots items...belts or wrists or something like that. create areas where crafting can insert itself into raiding, and vice versa.

    Now, im not a fan at all of requiring crafters to raid, or raiders to craft at all. which is why the items need to be interchangable. and at the least, allow crafting to set the stage for high level content. like the item lvl disparity shouldn't be 20 levels atm, should only be perhaps 5 or 10.
    (0)

  5. #15
    Player
    lordoftheapes79's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    428
    Character
    Lil'bit Gnawdy
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Wait 3 weeks. Blue scrip gear is NOT endgame gear. Red scrip gear should be equivalent to law gear and a bit better once overmelded.
    (0)

  6. #16
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Blue scrip gear cannot be melded. The token-bought Artisan set cannot be melded.

    What makes you think red scrip gear will be meldable?
    (0)

  7. #17
    Player
    lordoftheapes79's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    428
    Character
    Lil'bit Gnawdy
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Roth_Trailfinder View Post
    Blue scrip gear cannot be melded. The token-bought Artisan set cannot be melded.

    What makes you think red scrip gear will be meldable?
    I mean the recipes that will inevitably come with the new master books.
    (0)

  8. #18
    Player

    Join Date
    Aug 2013
    Posts
    1,176
    The top crafted gear is not i160, it's i150 for amost every part.

    The only exception to this is the i160 chest peices.

    Most of the gear in the "master" books is trash.
    (0)

  9. #19
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    Hope you don't mind me asking but what is the point of ilvl150 HQ crafting gear (chimera gear) when we getting a new one so? Is it worth spending money on that? Or better to just wait?
    (0)

  10. #20
    Player
    BalthierDragoon's Avatar
    Join Date
    Dec 2013
    Posts
    11
    Character
    Balthier Highwind
    World
    Cerberus
    Main Class
    Lancer Lv 60
    Red scrip's gear will be locked by weekly limit. You'll be able to farm only fixed amount of red scrips each week.
    If you'll decide to use only red scrip's gear, your overall gear progression will be slow.

    In market terms, if there are any recipes you can't HQ-craft without high-lvl gear right at the start of the Alexander (Savage), you will lose opportunity to sell them for high prices because of the low supply.

    It's either you get expensive BiS crafting gear with melds right from the start (but you can craft high-lvl recipes right from the start and sell them for tons of gil), or you get cheap red scrip's gear after certain number of weeks, when the market for those high-lvl recipes would be almost dry. Anyway, it's just a speculation, because we don't know anything about the gear or new recipes (if there would be any new ones at all with the release of Alexander (Savage)).
    (0)

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