I hated the BLM changes to begin with, now I don't mind them at all.
With added Spell Speed the rotation will become a lot easier, but at the moment it needs you to think. The only minor gripe I have with BLM is a missed Fire IV cast is currently completely missed due to the very tight time restrictions on AF.

that discussion is not for this thread as per the groups.
So with foe, i beat drgs and monks
My main static runs mch, we also never run 8 man so the numbers vary rather widly, that is why I'm not using numbers.


Well i still go back to old rotations if enochian is on cd. Nerf to flare no doubt is noticeable however. Many of situations now it is actually faster to use FireIv to blaze down mobs, it is just quicker then aoe roatations. Depending on how many enemies of course.
Flare still has it's use though. I know i have had FireIv's crit for a little over 6K but they average around 3200 -3800 or so.
Smn i have heard have a slight advantage now, i really have not been partied with too many yet so could not say for certain
And actually leylines you can move in and out of and the effects will remain until it turns off, defeats the purpose of course.
I would say blm may need tiny adjustments but overall it is completely fine. Again have not partied with summoners but really they doing more aoe dmg then blm.... i cannot believe that



They gained a lot in 3.0 for AoE.
+ Infinite Bane. While the 4th and on only take half potency, it's still quite a lot, especially on a Contagioned Bane. Tri-Disaster makes reapplying Bane painless and quick, while also potentially applying a very long set of RS buffed DoTs.
+ Painflare, 200 potency AoE. While 200 isn't super great, it's instant and only costs a stack, with only a 10s CD gating it.
+ 3 minute Enkindle. Enkindle ranges from 250 potency from Garuda unbuffed to near 600 potency buffed on Ifrit, AoE.
+ Deathflare, a 400 potency AoE, effectively 440 since you always have a 10% bonus while using it. Can do it once every 30s. Dreadwyrm Trance is also a small AoE boost itself, 10% bonus for 15s.
+ Radiant Shield from Ifrit now affects the party and can be an effective 300-400 potency attack per enemy that attacks the tank.
On top of their Shadow Flare, Miasma II, B2 spam, with pets using an AoE once every 30s.
Meanwhile, BLM in 3.0 got:
+ Enochian, 5% buff. Leylines, marginal AoE buff due to MP tick and F3 delayed cast gating.
- Nerfed Flare, by 10% per enemy up to 50%. Even packs of 3-4 enemies, the nerf hits home, and in large pulls you're basically hitting a large percentage of the enemies with a Flare without Astral Fire.
- Lost Convert > F2 > Flare. Lost Pot > Flare.
BLM AoE is still fine but once you see what a SMN can do it's not even close. Luckily this would only matter in a small amount of encounters in the past, in raid content.
Last edited by Sleigh; 07-03-2015 at 04:08 AM.


Well damn, thanks SE.... #sigh
Perhaps future party finders group may lock out blm?
Sure hope not as i do find blm to still be strong


I see some awesome rivalry between Choco Milk and Xisin Skyblazer. Passing out popcorn. You can't get this kind of thing with any other job!
The new rotation was difficult to get used to at first and I think that was just compounded by trying to learn the new rotation while learning new fights. But, as a lot of people have said, it gets easier and more fun once you get used to the new rotation. I don’t want our rotation to revert back to the F1 spam/TC proc/B3 but I'd still like to see some changes.
-Enochian refreshes w/4s reduction(30, 26, 22).
-14s on AF. A lot of people have said this already and I totally agree.
I think having a few more secs of both buffs would allow us to dodge and/or weave in a TC proc.
Fun stuff I'd love to see but don't think are necessary.
-Reduced CD on swift as a blm trait.
-Skill that lengthens the time on all buffs w/210s CD. It'd help deal with an invulnerable boss or just give a little breathing room.
-T4 as an instacast, no mp proc triggered by TC. Higher potency w/a chance to proc a haste buff. Works if the time on Enochian and AF are changed as mentioned above.

How about having an extended AF/UI while under the effect of Enochain.
For example, if you don't have Enochain active then AF/UI is the usual 10 second stack, but while under Enochain the fire/ice stacks last say about 12-14 seconds dependent on spell speed. I think this would be a decent compromise for the current situation of BLM.
I would also like to see Sharp Cast changed into something more useful. Instead of forcing a Proc, how about insuring the next cast is a Critical hit? I don't particularly see Sharp Cast as a very useful cool down in the current 3.0 BLM setup with the tight as hell rotation.
Other than that, I would like it if they changed the way spell speed was weighed again. In v2.55 I had a 2.23 GCD and now I'm at 2.45+. Going back to the way spell speed used to be would be asking too much IMO, but I can't come up with a compromise that BLMs and SMNs will be happy with.
Those are just some of my own ideas thrown into the pit.
Last edited by ShadowJetX; 07-03-2015 at 09:56 AM. Reason: Just changing the order of information
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