Does that mean that the newer recipes will call for even MORE scarce ingredients?
This round of crafting is brutal in terms of mats.
BSM and ARM require 5 "hidden metals" to make the most basic component.
LTW is far worse, requiring 3 hides/skins which seem to have a 5-10% drop rate off mobs that take 20-30 seconds to kill.
Cul and Alch are in a similar position, requiring 3-5 of a mob dropped item (shanks, deepeye tears, etc) to make 1 item. Then recipes closer to 50 require old world unspoiled node ingredients or worse, new unspoiled node items where the node is up for a total of 3 minutes.