Quote Originally Posted by Dement View Post
you have a chance at a rare drop for beastmen seals
Forget that nonsense. The only thing you need to do to increase the toxicity of the hunts is make it so that there are rare drops that people complain about "hunting the mob 100 times and never getting it"

Hunts need one of two things to fix them:
1) Either scale the HP by participation, or scale it by the number of people in the zone and announce it to the zone so that everyone has a good 60 second warning that the monster has appeared to get to it.
2) or Remove the seals entirely from it, thus neutering the hunt.

The simplest solutions are usually the best short-term fixes, but long-term it would make more sense to stop creating "hunt" content when the players are not playing it as designed and rectify that solution.

eg
a) Scaling HP favoring fuller parties (eg monster has more HP if it's 50 single players than 7 parties of 7 and an odd man out or 5 parties of 8 and one party of 2)
b) Scaling reward by party size (eg 20% bonus for a full party)
c) Scaling reward by party contribution (eg 100% bonus to party contributing the most damage, 50% to second party, 25% to third party)

Those three ensure that players who actually want to do the hunt form parties, and leeches will just be left to form their own parties and not get bonuses.

And as for fairness
d) Announce in the zone when either the monster spawns, is discovered, or is engaged. Give a cooldown before it actually can take damage.
or
e) Drop some kind of token from FATE's in the zone that indicate when the next S rank hunt monster will appear if it will appear in the next hour.