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  1. #1
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    Nope, not a fan. While the HP refund might sound as good as a standard 20% mitigation, those blows that do end up hitting extremely hard will make you suffer for it. DRK already has a lot of difficulty with tankbusters as it is, this would only drive the knife deeper. Furthermore, multiple attacks that hit before the next server tick will end up absolutely gutting you, as the lack of mitigation could end up killing you before the server decides to actually refund your HP.

    Addressing the other side of this idea, by automating a good portion of DRK damage, you end up getting rid of a lot of the complexity that makes the job interesting in the first place. Now, if you were to incorporate something like this into a vengeance-like cooldown, I could roll with that, but as a full on replacement to our tanking stance, this is just bad.

    While there's certainly room to make DRK's tanking stance differentiated from PLD's, this is definitely not a method that I would encourage.
    (5)
    Last edited by Kiteless; 07-02-2015 at 06:53 PM.

  2. #2
    Player
    PotatoWafflez's Avatar
    Join Date
    Aug 2013
    Posts
    280
    Character
    Endless Paradox
    World
    Cerberus
    Main Class
    Gladiator Lv 1
    You lost me as soon as you said "retaliate 20% of damage taken" most people will read that and go "Oh I need to get hit by everything so I can maximise DPS! that makes me MLGPro"

    So really what you are saying is you want DKs to be known as the tank that stands in every AoE that doesn't one shot them and to rage at SCH/AST for using all their healing abilities because shields will reduce their DPS by absorbing damage before it hits them and that's just in 4-mans.

    I know that's not what you mean but I would be willing to bet that would end up being the case.

    And in terms of "lore" isn't grit meant to be all "I will not die to you" kinda thing so mind over matter type deal? "grit - courage and resolve; strength of character."
    (3)

  3. #3
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by PotatoWafflez View Post
    You lost me as soon as you said "retaliate 20% of damage taken" most people will read that and go "Oh I need to get hit by everything so I can maximise DPS! that makes me MLGPro"
    Any tank who say "I have to maximize DPS above all" is already a bad tank.
    Quote Originally Posted by PotatoWafflez View Post
    So really what you are saying is you want DKs to be known as the tank that stands in every AoE that doesn't one shot them and to rage at SCH/AST for using all their healing abilities because shields will reduce their DPS by absorbing damage before it hits them and that's just in 4-mans.

    I know that's not what you mean but I would be willing to bet that would end up being the case.
    Ok, I don't understand. Why do everyone keep saying "No, it's a bad idea because people will be bad at it" ?

    Do you want to remove Sword Oath because some bad PLD can say "I have to maximize DPS, I don't care it I take too much damage and can't keep aggro on the Uber-DPS" ?
    Or Cleric Stance, because some bad healers might want to keep it 24/7 ?
    Quote Originally Posted by PotatoWafflez View Post
    And in terms of "lore" isn't grit meant to be all "I will not die to you" kinda thing so mind over matter type deal? "grit - courage and resolve; strength of character."
    Lorewise, the first thing you learn on your first quest is that "pain gives you power, you have to manage your pain so that you doesn't end up killing yourself in your thirst for power" It'd become the basic tutorial of managing Dread Spikes
    -----------------------------------
    Quote Originally Posted by Kiteless View Post
    Nope, not a fan. While the HP refund might sound as good as a standard 20% mitigation, those blows that do end up hitting extremely hard will make you suffer for it.

    DRK already has a lot of difficulty with tankbusters as it is, this would only drive the knife deeper.
    Unless the hit eats all your HP, you're good to go. And if its one-shot, it's either "You didn't use a cooldown to reduce incoming where you should have" or "You clearly lack the gear to stand there, how did you even enter the duty ?!"
    Quote Originally Posted by Kiteless View Post
    Furthermore, multiple attacks that hit before the next server tick will end up absolutely gutting you, as the lack of mitigation could end up killing you before the server decides to actually refund your HP.
    I'm not really sure it works that way. The lag we see is between a client command and a server response "I moved out of that AoE !" "No you didn't"
    There, all will be server side, so there's no reason for a delay.

    Quote Originally Posted by Kiteless View Post
    Addressing the other side of this idea, by automating a good portion of DRK damage, you end up getting rid of a lot of the complexity that makes the job interesting in the first place.
    I don't think so. You"ll still have Darkside and Dark Arts, still need to manage your MP, and your enmity, especially is you do less damage on you own (Not sure if retaliation adds enmity for Vengeance). But, I'd change Dark Arts so that it doesn't increase potency for Souleater or Carve and Spit, but only enhanced the additionnal effect.
    But it would add another layer of complexity : Managing the damage you receive. You'd have to know when it's better to reduce 20% of damage, 30%, or even take all of it with Living Dead. By the way, that skill could be awesome with Dread Spikes. You could take all incoming damage, activate Walking Dead, retalitate 20% and leech HP to give head start on your "healing back all HP".

    For the record, I'd cap the retaliation to 20% of DRK's max HP too. No uber counter attack from an 18k Akh Morn
    (0)
    Last edited by Reynhart; 07-03-2015 at 12:10 AM.

  4. #4
    Player
    PotatoWafflez's Avatar
    Join Date
    Aug 2013
    Posts
    280
    Character
    Endless Paradox
    World
    Cerberus
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Reynhart View Post
    Any tank who say "I have to maximize DPS above all" is already a bad tank.
    And yet we have tanks who will switch to STR accessories as soon as they are able and people will say they are good tanks for doing so, there is a strong trend for everyone to maximise DPS this is not a bad thing, and I only take issue to this because people who are "bad" look at people who know what they are doing and emulate without thinking.

    Quote Originally Posted by Reynhart View Post
    Ok, I don't understand. Why do everyone keep saying "No, it's a bad idea because people will be bad at it" ?
    Personally I take issue mainly with the bad habits it would possibly bring to the table and it would probably be a huge headache to balance.

    Quote Originally Posted by Reynhart View Post
    Do you want to remove Sword Oath because some bad PLD can say "I have to maximize DPS, I don't care it I take too much damage and can't keep aggro on the Uber-DPS" ?
    Or Cleric Stance, because some bad healers might want to keep it 24/7 ?
    We are talking about adding something not removing something however, and as I said my issue was with the fact its creates a situation where to "do better" you are taking more damage and in a game where most people DF content that isn't a nice situation for healers who aren't confident or have poor mp management.

    Also this isn't something you would be switching in and out of for the average player you will be sitting in your tank stance 24/7 so comparing it to cleric isn't really a fair comparison as you are literally just reflecting damage at 20% every time you get hit with being hit being the only draw back.

    In terms of sword oath you are comparing the same kind of person in my opinion the same person who is going to switch to sword for personal reasons not taking in account the group is the same person who would take everything to the face to increase DPS as a DK.

    Quote Originally Posted by Reynhart View Post
    Lorewise, the first thing you learn on your first quest is that "pain gives you power, you have to manage your pain so that you doesn't end up killing yourself in your thirst for power" It'd become the basic tutorial of managing Dread Spikes
    Wasn't aware of that, I still see grit as being the more damage you take the more you resolve to keep fighting, fighting through the pain kinda deal. So in terms of naming convention, personally its not super unfitting as it is but it is a bit "meh" and underwhelming.
    (0)
    Last edited by PotatoWafflez; 07-03-2015 at 12:44 AM.

  5. #5
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by PotatoWafflez View Post
    And yet we have tanks who will switch to STR accessories as soon as they are able and people will say they are good tanks for doing so, there is a strong trend for everyone to maximise DPS this is not a bad thing
    Yes, but "as soon are they are able too" means that they know they have enough HP to withstand attacks, can avoid unnecessary damage and manage their cooldowns to mitigate every big attack.
    Quote Originally Posted by PotatoWafflez View Post
    In terms of sword oath you are comparing the same kind of person in my opinion the same person who is going to switch to sword for personal reasons not taking in account the group is the same person who would take everything to the face to increase DPS as a DK.
    Exactly, and that's why it bothers me to judge an ability based on how bad players can screw it up.

    The name "Grit" is not unfitting, but the effect is...too much "sturdy" for a relentless fighter who thrive on blood and pain
    Quote Originally Posted by Dement View Post
    Your right, everyone will try to mitigate it but in an actual fight things don't always go as planned and this was just a simple scenario to highlight the problem.
    That's why all tanks have an "oh-shit" skill
    (0)