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  1. #33
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    Grit Stance:
    Increases Parry Chance by 25%.
    Increases Parry's Potency by 40%. (Raises the damage reduction from parry from 20% to 60%.)
    Increasing enmity gained.
    I'd like to see Grit changed (but, let's be honest, I don't see that happen) to be more unique and fit DRK lore.
    After all "Shield Oath" is pretty logic. Paladins focus on their shield to reduce damage. "Defiance" ? Sheer HP, pretty much the thing of WAR too.
    Why should "Grit" reduce damage taken ?
    For me Grit should be closer to "Dread Spikes". Yes, I know this is not FFXI, I'm frequently one to remind others of this fact, but look at our skills. Leech HP this, leech MP that, etc...
    So a Dread Spikes effect that would retaliate 20% of damage taken and heal you for that amount. Basically, as long as you're not one shotted, you only suffer 80% of the damage. Roughly the same as other tanks, but with a unique feel to it.

    With that, DRK's potency should be lowered. Yes, you read that right, decreasing DRK's potency. Why ? Because retaliating 20% will allow him to "burst" on every tankbuster. Seeing recent numbers, keep in mind that any tank can do hits that surpass 20% of their HP every minute or so. Of course, mitigating damage will reduce damage taken (duh) thus reducing retaliation.

    This would bring a unique meta to DRK : "Ok, I'm full HP, I have Stoneskin and Adloquium, I can take this hit without a cooldown"
    Or "I'm passed the HP threshold, should I pack more vitality to need less mitigation and retaliate more, or should I pack strength to do more damage by myself ?"
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    Last edited by Reynhart; 07-02-2015 at 06:13 PM.