Living dead is supposed to be DRK's "hallowed ground" skill, but it falls short... It requires you to die for it not to be wasted. This is a problem because most of the time if a healer sees you dying, they will blow all their cooldowns and do everything in their power to keep you alive. Every time I try to use living dead, it fails in one way or another. I am either saved, and the skill was completely wasted, or I do become walking dead. Usually when this happens, the situation is usually so bad that we end up wiping anyway.
A couple ideas I have for improving living dead, based on my experience playing DRK(I am not suggesting adding all of these effects to the skill, maybe just one or two of them to make it a more desirable ability):
- Increase HP healing from all sources while in walking dead or living dead significantly, maybe something like 50%. This way the skill won't be a complete waste and you won't feel bad for surviving.
- Increase damage dealt while in walking dead by 30% or so. This would fit the theme of the Dark knight a bit, and would make it be more like a last resort.
- Increase the duration of walking dead to 15 seconds or so. At this time it's just a worse version of hallowed ground.
- Give walking dead a distinct visual effect, so that people can know that it's active.
- Have all actions heal hp for 100% of damage dealt while in walking dead. This would fit the zombie theme of the skill.
- Make dark arts cost nothing while in walking dead. This could be interesting at least.
- Make the cooldown become 30 seconds if walking dead doesn't activate.
Or you could just change the skill to dread spikes like it should of been...
Something like this:
Dread Spikes: Covers you with dark spikes that steal hp from enemies who attack you for 100% of their damage dealt. Wears off after hp equal to 50% of your max HP has been drained.
http://ffxiclopedia.wikia.com/wiki/Dread_Spikes
Recast 360 seconds.
Duration 10 seconds.