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  1. #21
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Dhex View Post
    It's very noticeable and painful at lv.60 most packs require AoE and Flash isn't cutting it when your AoE DPSer is putting out 800+ damage a second and your single target DPSer is doing 900-1200 damage a second. It's very hard to control mobs.
    What's worse is when you have a SMN who always start DoTs on your secondary target, the reason being that at 50, the first target used to die before they get a full set of DOTs ready to spread. So now they're used to always DOT up the second target.

    When I was a fresh 60 with 145 gear and weapon, I had to literally spam my whole MP bar away on Flash just to keep the mobs stuck to me, when I get a 170~180 geared SMN in the party. Now that I have 180 weapon (but still wearing mostly 160), I can save barely enough MP for the next pack and keep just 5% ahead of their enmity. When I have full 170 gear, I suppose this will become a none-issue.

    Spamming Flash half the fight is boring, though. No way to deny that.

    Divine Veil would be great if it would serve as a enmity booster while it's on the PLD, then as an enmity suppressor when it turns into shields on people. But that's really asking too much. :3
    (3)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  2. #22
    Player
    Viviza's Avatar
    Join Date
    Dec 2013
    Posts
    270
    Character
    Viviza Viza
    World
    Ultros
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Faytte View Post
    Gaining a consecrate effect would have been nice (aoe around us that pulses for some damage). Sadly it was not to be.
    Circle of Scorn? It has increased threat as a bonus and can be up 60% of the time. It's also 250 potency overall, which is about the same as two overpowers. It's also off the GCD.

    Edit: I mean, obviously you know this, but I think it merits reminding that CoS is pretty nice.
    (3)
    Last edited by Viviza; 07-01-2015 at 04:16 PM.

  3. #23
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Anger View Post
    For sake of balance, what if we had an AOE finisher - perhaps Royal Authority? It already looks AOEish.
    It took Paladin forever to even get a DPS combo. Why do people now keep asking the devs to put enmity on it? =.=

    No. Thank you. I like finally having some combo options, especially for off tanking.

    Quote Originally Posted by Dhex View Post
    It's very noticeable and painful at lv.60 most packs require AoE and Flash isn't cutting it when your AoE DPSer is putting out 800+ damage a second and your single target DPSer is doing 900-1200 damage a second. It's very hard to control mobs.
    I don't have any problems with AoE hate between Flash and CoS. If I lose a mob to a single target DPS, it's because we were each targeting different mobs in a pack. That's easily fixed by swapping targets so you're both on the same one. If there's a reason to kill a specific mob, like certain annoying ones in the Fractal Continuum, there's no harm in marking them to make sure everyone's on the same page. Mobs aren't any harder to control now than they were at the end of ARR. Maybe upgrading some gear or switching to strength accessories might help?

    Quote Originally Posted by Faytte View Post
    Flash getting a buff for paladins might be over due--I would agree Unleash is much better, and Dark has many other aoes where paladins only has a very weak circle of scorn. Maybe increasing the flash multiplier would be all we needed, tied to our flash trait.
    It was increased in 2.4, the same time enmity was added to Circle of Scorn.

    Quote Originally Posted by Zfz View Post
    When I was a fresh 60 with 145 gear and weapon, I had to literally spam my whole MP bar away on Flash just to keep the mobs stuck to me, when I get a 170~180 geared SMN in the party. Now that I have 180 weapon (but still wearing mostly 160), I can save barely enough MP for the next pack and keep just 5% ahead of their enmity. When I have full 170 gear, I suppose this will become a none-issue.
    Make sure to use Sheltron as often as you can. It restores about enough mana for one Flash.
    (3)
    Last edited by Ashkendor; 07-01-2015 at 05:01 PM.

  4. #24
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    You know what else they lack? A gun. Machinist has a gun, I don't know why PLD doesn't have one.

    You know what else PLD doesn't have? An axe. Why should Warrior be the only tank with an axe? In fact, give PLD 2 axes, just to balance it with WAR's 1.

    Honestly, we should just take all the jobs and combine them into one completely optimal job called Paladin and call it a day.
    (15)

  5. #25
    Player
    IskarJarak's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Iskar Jarak
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    If I am rolling with high geared ppl in the new 60 dungeons, I don't worry about hate too much... we have cover, pacification and stuns... let a monk, dragoon or ninja pull hate, just make sure the mob is gonna die without hitting them more than once or twice, or pop DV once they take it and forget about it. Besides, it makes them feel good that they are pulling a mob off of us and makes an overall more enjoyable experience (atleast in my case)
    (0)

  6. #26
    Player
    LastDream's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    149
    Character
    Dreamy Akemi
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Why don't they make Halone Rage aoe in cone ? It always seemed to me the animation makes a splash in front of you anyway.
    (1)

  7. #27
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Zfz View Post
    When I was a fresh 60 with 145 gear and weapon, I had to literally spam my whole MP bar away on Flash just to keep the mobs stuck to me, when I get a 170~180 geared SMN in the party. Now that I have 180 weapon (but still wearing mostly 160), I can save barely enough MP for the next pack and keep just 5% ahead of their enmity. When I have full 170 gear, I suppose this will become a none-issue.
    Adding voice to this. I know of at least one instance where a PLD's first run of the last MSQ dungeon was not a friendly experience. BLM & NIN DPS with Doman gear, likely use to Roulette tome farming, heckling him over losing aggro, despite both of these DDs going ham at +30 ilvls - the BLM AoEing and NIN single target burst (whose opener btw can reach 1,700 DPS) didn't help. Doesn't NIN have an aggro transfer skill now anyhow?

    With a potential ilvl difference of ~30, really don't think the MSQ dungeon should be the place for first-timer tanks and tome-farmers to mingle. It sets the stage for a toxic raid experience.

    As to PLD AoE aggro, in 2.x - I didn't mind it so much. I made PLD challenging for myself by always trying to reduce the number of Flashes needed to maintain aggro. But for +10 new lvls and nothing to strengthen the AoE arsenal it is a little disappointing. I do like the thought of Divine Veil creating aggro of some amount, adding utility to that CD for non-threatening encounters. Fits the meta of the Paladin too IMO.

    If they modified Flash - again - wouldn't that be like mod number 5?

    Every time ilvls have increased by large amounts, they've buffed Flash to compensate. Maybe it's time SE realized there's something in the water.
    (1)
    Last edited by Xenosan; 07-02-2015 at 12:19 AM.

  8. #28
    Player
    PerihVashai's Avatar
    Join Date
    Jul 2014
    Posts
    62
    Character
    Bikora Chan
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    I don't think flash is that bad as I haven't had too many issues with holding hate, but the main thing is that it's so inefficient and slower to bring a PLD for roulettes compared to a DRK or a WAR because of their aoe damage output. You're basically asking for a slower dungeon clear.
    (0)

  9. #29
    Player
    Wournsfeik_Untawhasyn's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    125
    Character
    Wournsfeik Untawhasyn
    World
    Zalera
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by SpookyGhost View Post
    You know what else they lack? A gun. Machinist has a gun, I don't know why PLD doesn't have one.

    You know what else PLD doesn't have? An axe. Why should Warrior be the only tank with an axe? In fact, give PLD 2 axes, just to balance it with WAR's 1.

    Honestly, we should just take all the jobs and combine them into one completely optimal job called Paladin and call it a day.
    It's already our fault when anything goes wrong. We might as well just be as powerful as a full party of adventurers so we can solo things as the rightful godkings of Eorzea.
    (0)

  10. #30
    Player Hypie's Avatar
    Join Date
    May 2015
    Posts
    596
    Character
    Stygia Ashenscale
    World
    Lich
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Anger View Post
    If Royal Authority was AOE but it was at the end of a finisher (not spammable like Unleash and Overpower) it would be fair. Otherwise, take Flash away from DRK and WAR. Why do they get to have flash if we just get flash?
    To soothe you. No sane Warrior or DRK would take Flash as Cross.
    (2)

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