Results 1 to 10 of 10

Hybrid View

  1. #1
    Player
    Misha_Tameshigiri's Avatar
    Join Date
    Feb 2015
    Posts
    51
    Character
    Misha Tameshigiri
    World
    Diabolos
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by pandabearcat View Post
    You don't seem to understand the question.

    15% dps while you have 0 tp is still 0 damage.

    I was wondering that given the scenario where the fight is long enough that you run out of tp consistently, whether the added longevity from not using darkside offsets the 15% damage bonus. If you have to spam unmend/unleash to give yourself tp regen room, it may be better to have darkside off for that part at least.
    The MP difference between darkside up and darkside not up is very minimal. It's not like it regens that quickly in combat normally. Plus, the loss of MP to darkside can be easily restored by DRK's numerous MP regen cooldowns. One tip to keep in mind is that Sole Survivor can apparently be used on enemies as well(?), useful in fights with adds. If you're short on TP, you just deal with it for a couple GCDs. DRK isn't short on OGCD moves, and in fact is better off out of TP than the other 2 tanks.
    (0)

  2. #2
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Misha_Tameshigiri View Post
    The MP difference between darkside up and darkside not up is very minimal. It's not like it regens that quickly in combat normally. Plus, the loss of MP to darkside can be easily restored by DRK's numerous MP regen cooldowns. One tip to keep in mind is that Sole Survivor can apparently be used on enemies as well(?), useful in fights with adds. If you're short on TP, you just deal with it for a couple GCDs. DRK isn't short on OGCD moves, and in fact is better off out of TP than the other 2 tanks.
    It can ONLY be used on enemies. It's tooltip had the wrong description in the start, and they were quick to fix that.

    Also no, a Drk isn't better off out of TP then the other 2 tanks.. lol

    War has infinite TP as OT, and nothing stops them from hopping into Deliverance to equilibrium for a couple of gcd's as MT.
    Paladins are in the same boat as us, save for they can still shield swipe I believe it is, at a more consistent rate than we can reset our low blow.

    Any Drk that has to rely on blowing all of their MP when they run out of TP is just terrible. And not to mention, if you're out of TP as a Drk, you should be damn well near out of MP as well anyway, seeing as if you're really blowing through your TP as you would with Blood Weapon, the majority of those soul eaters should have been under the effect of Dark Arts. If not, you're hurting your own DPS.

    But to the OP, yes Darkside is worth keeping up 24/7 really. You just have to learn how to keep your MP afloat to keep it going. There are only few times I ever drop it, and those are when I wont be able to hit anything for long periods of time. Even if you're out of TP, you can still auto attack.
    (0)