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  1. #11
    Player
    Jayjohn's Avatar
    Join Date
    Mar 2014
    Posts
    82
    Character
    Mia Firestorm
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    This post is stupid. The crit heals were a bugged, Raw Intuition was explained ages on how it works. It was never meant to crit heals and it was always meant to take crit damage from the flank and the back.

    If you are getting hit from the flank when tanking and using RI you are doing something wrong.
    (0)

  2. #12
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    RI isn't the equivalent of Rampart. Its the equivalent of Bulwark and Dark Dance.

    Plus its a buff designed for boss fights not trash pulls.
    (0)

  3. #13
    Player
    Teiren's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Haruna Astir
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    If you're tanking 3 enemies and you attack one of the enemies on the side, then you'll be facing that one. Then the enemy on the other side, and possibly the middle enemy, will be hitting your flank even though it visually looks mostly like your front. That's the problem. You could turn off auto-facing when using a weaponskill, but that's not fun.

    Anyway, that's not really the point. The point is that the risk is too high. I don't care if they retain the mechanic of parrying from only the front, but being auto-crit from the flank sounds stupid to me. However, I would warn people from comparing it to Rampart. Different Jobs are different, and they shouldn't have carbon copies of ability sets. Paladin has Rampart but not Inner Beast, for example. If they must keep the stupidly high risk of this ability, then I think it should also make each parry generate one stack of Wrath/Abandon.

    If it really is an ability primarily for single target fights like bosses, then okay. I disagree with that design, but I understand. Certainly something's going very wrong if you're getting hit from the flank often there.
    (1)
    Last edited by Teiren; 07-01-2015 at 09:13 AM.

  4. #14
    Player
    Bloodb's Avatar
    Join Date
    Aug 2013
    Location
    The Goblet - ward 1, plot 2
    Posts
    299
    Character
    Humble Heart
    World
    Cactuar
    Main Class
    Red Mage Lv 80
    Raw intuition should be changed to; "Reduces damage taken from the front by 20%" not parry abilities that are parryable from the front.
    It's a waste when warriors only get parry as mitigation with a high level skill.
    Paladins on the other hand get rampart: Reduce damage taken by 20% at level 5 or so. This will stack with any attacks blocked or parried as well.

    Combined with the downside of getting crit by everything even non parryable attacks it sucks and it's not fun.

    The duration could just be reduced and the crits removed. I'd still take rampart any day over raw intuition : (
    (0)

  5. #15
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    How about you ask for something making you more unique. Like parries allow you to attack them. I would love Ripostes.
    (0)

  6. #16
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    I think the skill is fine. It's our equivalent of Bullwark only its a 100% rate and a risk involved. We have Inner Beast / Vengence / Equilibrium / Thrill of Battle / to deal with magic damage (or unblockable stuff). If we had another "reduce damage taken" cooldown our class would start becoming a bit more homogenized (my opinion) and that's no fun!

    @Nektulos-Tuor Vengence already deals damage back to the targets that attack us.
    (0)
    YouTube.com/c/iBluairjgr

  7. #17
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Bloodb View Post
    Raw intuition should be changed to; "Reduces damage taken from the front by 20%" not parry abilities that are parryable from the front.
    Raw Intuition (Physical only) = Rampart (Physical/Magical)
    Inner Beast (Physical/Magical) = Sheltron (Physical)

    Balance.
    (0)

  8. #18
    Player
    Tila's Avatar
    Join Date
    Jun 2015
    Posts
    281
    Character
    Tila Beauguerre
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    There is also the issue in that, when using it, you need to be targetting an enemy in the middle of a pack of foes, or else you'll be crit heavily. The skill has little to do with skillful use. Since front is a cone, enemies can and will crit the hell out of you even if they seem to be right in front, because if they are just a little to the side, if you are targetting one that isnt in the middle of a pack, they will crit you. There is way to much trade off for this skill. I feel its almost just useful for the extra stack of wrath/abandon.
    (1)

  9. #19
    Player
    Tila's Avatar
    Join Date
    Jun 2015
    Posts
    281
    Character
    Tila Beauguerre
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by SpookyGhost View Post
    Raw Intuition (Physical only) = Rampart (Physical/Magical)
    Inner Beast (Physical/Magical) = Sheltron (Physical)

    Balance.
    I want aware that shelton had the bonus effect "Take extra magic damage during use". The issue here is that it has this big negative tacked on which makes it far less useful. On large packs its suicide to use, on small packs its usefulness plumets.
    (2)

  10. #20
    Player
    Ipkonfig's Avatar
    Join Date
    Sep 2013
    Posts
    183
    Character
    Ulfheonar Wolfhiem
    World
    Zalera
    Main Class
    Marauder Lv 60
    Warrior has always been the high risk/high reward tank. Raw Intuition fits the class perfectly. It's a high skill cap tank. Warrior can do everything a Paladin can it just takes more work and timing. In every Coil I would learn content as Paladin to make it easier on my healers and once I had the rotations down I would swap to Warrior and achieve the same results with more utility and damage.

    I plan on doing DRK/WAR for Heavensward. I still believe Inner Beast is hands down the best defensive cooldown in the game given that it can be used approximately every 20s for 6s of 20% damage reduction. Paladin has Rampart/Sentinel for flat reduction. Bulwark is still RNG even if it gets you to 90% block there is still a 10% chance you take a full hit. Sheltron is pretty nice, but I've talked to a few FC Paladins who complain it gets eaten by an auto attack instead of what they are trying to block. But beyond Sheltron Paladin will still have gaps in their mitigation like before. It was always terrifying in Turn 5 right around the transition into the last phase when you had zero cooldowns up for Death Sentence. Rampart was always around 15s left on the cooldown and you're just screaming in Teamspeak for Adlo/Stoneskin/Virus.
    (0)

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