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  1. #1
    Player
    Tila's Avatar
    Join Date
    Jun 2015
    Posts
    281
    Character
    Tila Beauguerre
    World
    Mateus
    Main Class
    Dark Knight Lv 90

    Does Raw Intuition need to lose the negative effect?

    Now that Raw Intuition lost the "heal crits from behind" bug, it got me wondering if raw intuition as a skill should have the negative effect removed, or failing that, some other buff. I know the point is to have it be able to backfire, which makes it more dynamic and fun to use. But on the other hand, is the payoff high enough?
    (0)

  2. #2
    Player
    PerihVashai's Avatar
    Join Date
    Jul 2014
    Posts
    62
    Character
    Bikora Chan
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Easily worth it, if you're that scared only pop it with awareness and cancel raw intuition before it wears off. However if you do a proper pull before they start AOEing and you have to move you shouldn't have to pop awareness yet.

    Hence the ideal way in big pulls is group them all up get a few hits in once you start to anticipate AOEs or once 5 seconds wears off pop awareness. You now have no penalty from it.

    The penalty should never be a factor in a MT situation
    (2)

  3. #3
    Player
    Tila's Avatar
    Join Date
    Jun 2015
    Posts
    281
    Character
    Tila Beauguerre
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by PerihVashai View Post
    Easily worth it, if you're that scared only pop it with awareness and cancel raw intuition before it wears off. However if you do a proper pull before they start AOEing and you have to move you shouldn't have to pop awareness yet.

    Hence the ideal way in big pulls is group them all up get a few hits in once you start to anticipate AOEs or once 5 seconds wears off pop awareness. You now have no penalty from it.

    The penalty should never be a factor in a MT situation
    I have noted that some mobs, their pathing will, no matter how you try to position them, they'll be hitting your side. I've had mobs standing what seemed like directly in front of me critting me with raw intuition up. The effect only worsens with multiple which you would imagine would be the best time for it.
    (0)

  4. #4
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    I don't think it's at all necessary, but it's also not that big of a deal. Meh.
    (0)

  5. #5
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Tila View Post
    I have noted that some mobs, their pathing will, no matter how you try to position them, they'll be hitting your side. I've had mobs standing what seemed like directly in front of me critting me with raw intuition up. The effect only worsens with multiple which you would imagine would be the best time for it.
    If you are talking about tanking multiple mobs, be aware that mob hitboxes cannot overlap. And they will push themselves around to hit you from the side.

    Also warriors technically stand with their bodies sidways, but your hitbox only considers the front to be where the small arrow indicator is.
    (0)

  6. #6
    Player
    Anatole's Avatar
    Join Date
    Dec 2013
    Posts
    22
    Character
    Ahri Godspell
    World
    Phoenix
    Main Class
    Marauder Lv 50
    yer. the skill is really nice. even with the drawback. but i think the drawback is needed or the skill becomes too good. it gives a reason to think about positioning and with our current skillset it needs its drawback
    (0)

  7. #7
    Player
    praysolace's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    39
    Character
    Rowan Sinclair
    World
    Brynhildr
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Tila View Post
    I have noted that some mobs, their pathing will, no matter how you try to position them, they'll be hitting your side. I've had mobs standing what seemed like directly in front of me critting me with raw intuition up. The effect only worsens with multiple which you would imagine would be the best time for it.
    That is the exact problem I run into too often to be comfortable using Raw Intuition, at least yet. If the guaranteed crit were only from behind, and flank were normal, I'd be fine, but inevitably if there are more than a few enemies or if there are multiple large enemies (like, y'know, dragons) they all end up kind of oozing around my sides no matter how I try to position them. The only time I've ever felt safe using it was on boss fights without adds coming up in the next 20 seconds, and even with those, only when I know there won't be any AOE zones incoming at the same time as boss attacks.
    (0)

  8. #8
    Player
    TimeBeard's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Time Beard
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Something needs to be changed about it definitely. With the removal of the crit heals, and the change to make strength not effect parry strength and parry now being a flat 20%, Raw Intuition is now just an incredibly bad Rampart.
    (1)

  9. #9
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    Quote Originally Posted by TimeBeard View Post
    Something needs to be changed about it definitely. With the removal of the crit heals, and the change to make strength not effect parry strength and parry now being a flat 20%, Raw Intuition is now just an incredibly bad Rampart.
    Funny how I tell people this shit in advance and its "nah man what are you talking about"
    The skill is a physical only rampart, that is positional dependent, and if your positioning is off instead of reducing damage by 20%, you get your damage received by 50%. I remember during leveling and being in The Vault dungeon, the only reason this skill was doing a god damn once the Encounter invalidated it was the bug.

    Heres the real deal for Heavensward and future content : Encounters can change the values of skills, in a magical dominant encounter, Raw intuition is fucking useless, Shelltron won't block, Dark Mind works just fine. What is good and not good is based on how they design the fight. For Raw intuition to hold its weight Encounters need to be set-up so that there is stuff to parry, if there isn't. Ctrl+ delete.
    (0)

  10. #10
    Player
    Teiren's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Haruna Astir
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    Your facing updates as slowly as NPC facing, or in other words, you're not actually facing the way you see yourself facing for about another entire second. So yes, having auto-crits from flank is incredibly stupid given how the game engine works. You WILL be hit from the flank if you're ever tanking more than 3, maybe even 2, enemies. Facing isn't two 180 degree sections for front and back like in WoW, facing is 4 90 degree segments, and when monsters push themselves around, you WILL be getting hit from the flank. This is also a big problem for Sheltron. Inversely, they need to make blocks happen from flank hits at least for Sheltron if not all blocks and parries.

    Btw, I thought I noticed something weird about Parry amount, but I thought it was just from levelling. It's really only 20% all the time now? The tooltip is just outdated? Does anyone know if Str still increases Block amount and if Dex increases Parry/Block rate? I can't believe they would do this. Warriors, and maybe Dark Knights, should parry for more than in ARR, not less, because they can't block.
    (0)
    Last edited by Teiren; 07-01-2015 at 07:51 AM.

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