Oh my, this thread...
It's a great utility spell on a 2 minute cool-down. It's a fairly strong ability especially when used right, but it's far from being too strong.
Oh my, this thread...
It's a great utility spell on a 2 minute cool-down. It's a fairly strong ability especially when used right, but it's far from being too strong.
That's... not how math works. Functionally, Divine Seal increases your Healing per Second by 30% regardless of how many targets you have. Synastry technically increases your Healing per Second by 50%... if you're not healing the Synastry target and you're not using AoE, which greatly reduces how powerful that 50% actually is. If you're trying to burst heal the tank for something in the rein of T13's Akh Morn, for example, Synastry does effectively nothing for you.
Synastry is really good, but it doesn't outclass the other healing output buffs at all.
The other reason Synastry isn't OP is simply because, in order to use it to its maximum potential without seriously overhealing like crazy, you need to be in a situation where a tank will be taking damage for an extended period of time while you'll also be tossing direct heals onto other players as well as it doesn't work for AoE healing, and if you're in a situation where EVERYONE is taking damage, you should probably be AoE healing instead of single target.
That's fairly specific in its nature. Also, you may cast Synastry on the tank only to realize moments later that the tank is taking too much damage to be saved by Synastry alone, meaning the ability will be wasted.
I'd rather Synastry had an effect like "25% of all healing done to the target is also done to a 15y radius around the target", giving us a unique but clutch AoE option. Or maybe they could make it a smart heal that healed the nearest, most injured player for 50% of the healing done to the target.
Right now, Synastry just strikes me as an ability best used when the tank is taking normal damage and some idiot DPS is also getting themselves killed, like saying, "Here, tank, have this. I need to go save this moron..."
functionally, Synastry only heals 1 extra target, and functionally divine seal works for all healing spells, aka AOE heals. So functionally Divine seal is way more powerful. You dont really need math to know that. Yes I understand that if the other target takes no dmg his effective healing is 0.That's... not how math works. Functionally, Divine Seal increases your Healing per Second by 30% regardless of how many targets you have. Synastry technically increases your Healing per Second by 50%... if you're not healing the Synastry target and you're not using AoE, which greatly reduces how powerful that 50% actually is. If you're trying to burst heal the tank for something in the rein of T13's Akh Morn, for example, Synastry does effectively nothing for you.
Synastry is really good, but it doesn't outclass the other healing output buffs at all.
Last edited by chumsy; 07-01-2015 at 07:10 AM.
Yes, common sense is enough to know Divine Seal is better.functionally, Synastry only heals 1 extra target, and functionally divine seal works for all healing spells, aka AOE heals. So functionally Divine seal is way more powerful. You dont really need math to know that. Yes I understand that if the other target takes no dmg his effective healing is 0.
My initial complaint was your statement that Divine Seal increased the total healing of Medica by up to 240%. :P
Synastry<Fey Ilu - Divine Seal.
I usually use Synastry on the idiot DPS, because they have less overall health than the tank does, therefore less is needed to get them back to full health. Also, they are probably taking less damage overall. It works well for me, that way I don't have to switch targets all the time, nor do I have to use an AoE heal for just two targets.
Not to revive a graveyard post, but you aren't even counting Asylum or Cure III. Also you may know the range, but the extra 5 yalms on each side of the heal is massive for savage A1 where the oppressors are so far apart and DPS are running around doing mechanics. I run a noct sect Astro since I have a Whm in my static so my Helios is actually stronger yes, but Whm just does so much more with a Divine Seal-Medica II that I am often acting as triage until they can get the party up or healing the tanks while they focus party. The +5% cast time translates to about a .1 second difference by the way, while leaving the recast timer the same, which is negligible since if you actually have to AoE spam you should pop lightspeed first. Just my two cents to this whole mess.
Um...wut
If the duration was doubled and the cooldown was cut in half, it would still be a joke compared to SCH and WHM cooldowns.
Hmm??? Synastry is not op, it literally is a fairy cooldown but u have to be in range for it to work... But I would like it to be buffed I would happily give up my aspected heals for an unlimited synastry make ast a multi target healer would be nice ..... But people would claim this to be op .... It be like paladin beacon of light skill but in its own way
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