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  1. #51
    Player
    Dalok's Avatar
    Join Date
    Aug 2013
    Posts
    70
    Character
    Karly Quinzel
    World
    Midgardsormr
    Main Class
    Astrologian Lv 60
    Oh my, this thread...

    It's a great utility spell on a 2 minute cool-down. It's a fairly strong ability especially when used right, but it's far from being too strong.
    (1)

  2. #52
    Player
    Kietsu's Avatar
    Join Date
    Jan 2015
    Posts
    279
    Character
    Kyett Corbeau
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by chumsy View Post
    Synastry: 50% extra healing to 1 target, total extra healing 50%
    Divine seal: 30% extra healing to potentially 8 targets. Best case scenario total extra healing 30%X8=240%. worst case one target, 30%.
    synastry op? nope.
    That's... not how math works. Functionally, Divine Seal increases your Healing per Second by 30% regardless of how many targets you have. Synastry technically increases your Healing per Second by 50%... if you're not healing the Synastry target and you're not using AoE, which greatly reduces how powerful that 50% actually is. If you're trying to burst heal the tank for something in the rein of T13's Akh Morn, for example, Synastry does effectively nothing for you.
    Synastry is really good, but it doesn't outclass the other healing output buffs at all.
    (0)

  3. #53
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    The other reason Synastry isn't OP is simply because, in order to use it to its maximum potential without seriously overhealing like crazy, you need to be in a situation where a tank will be taking damage for an extended period of time while you'll also be tossing direct heals onto other players as well as it doesn't work for AoE healing, and if you're in a situation where EVERYONE is taking damage, you should probably be AoE healing instead of single target.

    That's fairly specific in its nature. Also, you may cast Synastry on the tank only to realize moments later that the tank is taking too much damage to be saved by Synastry alone, meaning the ability will be wasted.

    I'd rather Synastry had an effect like "25% of all healing done to the target is also done to a 15y radius around the target", giving us a unique but clutch AoE option. Or maybe they could make it a smart heal that healed the nearest, most injured player for 50% of the healing done to the target.

    Right now, Synastry just strikes me as an ability best used when the tank is taking normal damage and some idiot DPS is also getting themselves killed, like saying, "Here, tank, have this. I need to go save this moron..."
    (4)

  4. #54
    Player
    chumsy's Avatar
    Join Date
    Aug 2013
    Posts
    135
    Character
    Hennessy Cognac
    World
    Malboro
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kietsu View Post
    That's... not how math works. Functionally, Divine Seal increases your Healing per Second by 30% regardless of how many targets you have. Synastry technically increases your Healing per Second by 50%... if you're not healing the Synastry target and you're not using AoE, which greatly reduces how powerful that 50% actually is. If you're trying to burst heal the tank for something in the rein of T13's Akh Morn, for example, Synastry does effectively nothing for you.
    Synastry is really good, but it doesn't outclass the other healing output buffs at all.
    functionally, Synastry only heals 1 extra target, and functionally divine seal works for all healing spells, aka AOE heals. So functionally Divine seal is way more powerful. You dont really need math to know that. Yes I understand that if the other target takes no dmg his effective healing is 0.
    (1)
    Last edited by chumsy; 07-01-2015 at 07:10 AM.

  5. #55
    Player
    Kietsu's Avatar
    Join Date
    Jan 2015
    Posts
    279
    Character
    Kyett Corbeau
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by chumsy View Post
    functionally, Synastry only heals 1 extra target, and functionally divine seal works for all healing spells, aka AOE heals. So functionally Divine seal is way more powerful. You dont really need math to know that. Yes I understand that if the other target takes no dmg his effective healing is 0.
    Yes, common sense is enough to know Divine Seal is better.
    My initial complaint was your statement that Divine Seal increased the total healing of Medica by up to 240%. :P
    (1)

  6. #56
    Player Sanguisio's Avatar
    Join Date
    Dec 2013
    Posts
    591
    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    Synastry<Fey Ilu - Divine Seal.
    (0)

  7. #57
    Player
    SeleneFatalis's Avatar
    Join Date
    Jul 2015
    Posts
    32
    Character
    Selene Fatalis
    World
    Siren
    Main Class
    White Mage Lv 60
    Quote Originally Posted by RichardButte View Post
    Right now, Synastry just strikes me as an ability best used when the tank is taking normal damage and some idiot DPS is also getting themselves killed, like saying, "Here, tank, have this. I need to go save this moron..."
    I usually use Synastry on the idiot DPS, because they have less overall health than the tank does, therefore less is needed to get them back to full health. Also, they are probably taking less damage overall. It works well for me, that way I don't have to switch targets all the time, nor do I have to use an AoE heal for just two targets.
    (2)

  8. 08-07-2015 02:38 AM
    Reason
    Not to revive a graveyard post, but you aren't even counting Asylum or Cure III. Also you may know the range, but the extra 5

  9. #58
    Player
    VanishingPuppet's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Sting Eucliffe
    World
    Goblin
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Krixus View Post

    And astro casts faster with the +5% cast time. *blah* with the only drawback being the -5 less yalms on range, but I've already learned the range well and rarely miss people with it.
    Not to revive a graveyard post, but you aren't even counting Asylum or Cure III. Also you may know the range, but the extra 5 yalms on each side of the heal is massive for savage A1 where the oppressors are so far apart and DPS are running around doing mechanics. I run a noct sect Astro since I have a Whm in my static so my Helios is actually stronger yes, but Whm just does so much more with a Divine Seal-Medica II that I am often acting as triage until they can get the party up or healing the tanks while they focus party. The +5% cast time translates to about a .1 second difference by the way, while leaving the recast timer the same, which is negligible since if you actually have to AoE spam you should pop lightspeed first. Just my two cents to this whole mess.
    (0)

  10. #59
    Player
    Geardagas's Avatar
    Join Date
    Jul 2015
    Posts
    119
    Character
    Paito Maito
    World
    Adamantoise
    Main Class
    Bard Lv 60
    Quote Originally Posted by Galdous View Post
    I understand that astrologians are a few % under the white mage in healing but being able to solo heal both tanks in extreme fights is a bit absurd in the power curve. Se dropped the ball letting this ability pass the QA check balancing spells out for new jobs.
    Um...wut

    If the duration was doubled and the cooldown was cut in half, it would still be a joke compared to SCH and WHM cooldowns.
    (2)

  11. #60
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    Hmm??? Synastry is not op, it literally is a fairy cooldown but u have to be in range for it to work... But I would like it to be buffed I would happily give up my aspected heals for an unlimited synastry make ast a multi target healer would be nice ..... But people would claim this to be op .... It be like paladin beacon of light skill but in its own way
    (0)

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