I sleep a good 8 to 10 hours every day, even when the expansion came out.Obviously a straight week of grinding with little to no sleep has completely distorted my common sense and reasoning. At least I have the huevos to admit when I'm wrong and say you were both right.
Thread's derailed, though (which I had my hand in doing), and it doesn't change the fact that the desync is annoying and Dark Arts empowered Dark Passenger/Abyssal Drain is still broken as hell.
Avoiding any more the topic you brought up because your understanding of the mechanics of the game is erroneous is a very poor way of admiting defeat, my dear.
Not sure if it's been mentioned, but there is yet another issue with Dark Knight now. White Mage's regen ability? Yeah, that drains our MP now in Darkside. I tested this out with a WHM friend of mine, both in combat and out. While Regen is active, our darkside takes two MP ticks when it's supposed to take one. Apparently being poisoned does this same thing.
It does go back to normal the as soon as regen is removed, however.
So, that's fun.
Edit: Apparently it's any buff/debuff cast on you. Awesome.
Last edited by Endemerrin; 07-01-2015 at 08:28 AM.
i tested it multiple times now and it's not doing it for me. i have a natural lose of 127mp/tic while in combat and that's it. maybe there is more to it but in my test there was no issue (other than DA + DP/AD not working correctly)Go to a dummy, get in combat, wait for Darkside to tick then immediately use Shadowskin or any other manaless buff. You will lose MP twice. The second loss hits you even harder, because you don't have your natural MP regen to help offset the cost.
You can wait for it to tick again after that, then right click your buff to remove it. Again, you'll lose mana twice.
Yep, I take it back. Did a little more dummy testing, then ran a dungeon with an AST and DRG. I consistently hit 0 MP, when last night, running the exact same dungeon, I would only get low if I spammed unleash too much. This is completely absurd, I have to leave darkside off every other pull or I don't have enough MP to continue.
I've done more testing, and it's as Hundred described it in the previous page. Buffs/debuffs make Darkside tick down, but the MP is refunded on the next tick, so it's more of a visual error than anything. That being said, it's pretty weird that it does this at all, and it can theoretically cause real problems if your MP gets low enough.
For instance, if you have just about enough MP to use Dark Arts(or let's call it anything that uses MP) and your MP ticks down because of regen/poison/self buff you won't have enough MP to use that ability until the game corrects itself. It's not game-breaking(the time window in which all this happens is very short), but it can be enough to throw you off. Obviously, you have other things to worry about if your MP gets that low.
Not sure how you can't see it, or what else you can do to get it to go off. I can clearly see it happening when I buff myself or receive a buff from a friend. Even though, again, the MP doesn't actually go away the whole MP rollercoaster is clearly visible on the bar.
This whole thing is incredibly weird.
Last edited by Arkard; 07-01-2015 at 09:07 AM.
They really need to fix these issues sooner rather than later. We're only a week into official launch. Some of us don't have multiple 60's to fall back on while we wait for a solution. Buffs/adjustments to the jobs the community feels are underpowered are one thing, and I understand those take time to test and figure out, but at least return to us the original functionality of the class so we can remain barely above water like we have been. I don't think that's too much to ask. :/
Last edited by HosakaHimura; 07-01-2015 at 09:46 AM.
just allow blood weapon on grit OR half dORK arts manacost. problems gone. simple fix actually. sometimes its just silly even more with the bugs now how focused you have to be on managing your mana. can only imagine how troublesome that would get when having to watch for what a real raidboss is doing at the same time. its crazy currently.
and reduce the manacost of grit. this is totally nuts imo.
Nnnnn, SE may have touched an artery last night.
Some previous testing on MP Regen, DS Degen:
Before the hotfix, pacing the 3 second server ticks was pretty easy, just slap a dummy with Scourge.
It looks like CDs are messing with regen/degen now.. the overall sums and differences may be the same (hard to check, MP can fluctuate 3-4 times in a single server tick) -- but there's a flurry of MP movement between server ticks that wasn't there before.
The problem is difficult to replicate, sometimes a CD will take MP - then return it - either with the next server tick, in the middle of the server tick, or after the buff wears off. The opposite is happening too, activating a CD slows MP degen to less than my expected -138, but once the buff wears off an additional amount of MP is eaten.
This is happening with CDs like Foresight, Convalescence, etc.. Any ability that adds a fixed duration buff/debuff so far as i can tell.
Don't base this funk off of Darkside though, deactivating Darkside has always depleted MP.
Here's the bug report
Don't even need to be in combat to test this
Last edited by Xenosan; 07-01-2015 at 10:20 AM.
Same here ...Yep, I take it back. Did a little more dummy testing, then ran a dungeon with an AST and DRG. I consistently hit 0 MP, when last night, running the exact same dungeon, I would only get low if I spammed unleash too much. This is completely absurd, I have to leave darkside off every other pull or I don't have enough MP to continue.
LEAF's HUNT Linkshell LeaderSeasonned Tracker and Main Tank DRK i180http://myanimelist.net/profile/Hyunckelhttp://hyunckel-kun.deviantart.com
I agree with this, but only if Dark Arts effect was changed to reduce TP consumption to 0 was an additional effect.
We already spend a massive portion of our resources of MP on Dark Arts, a little bit of balancing elsewhere would be nice.
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