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  1. #11
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    ^^^
    I really hope this is the case and that they are working on fixing it
    (0)

  2. #12
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    Quote Originally Posted by Valonir View Post
    Personally, I'd just be happy if they swapped the Low Blows trait with Reprisal.
    As cool as it is to kick mobs in the face/junk, I don't really need or want the stun reset when I parry.

    Put that on Reprisal and I'll be a happy little edgelord.
    Speak for yourself Drks have the highest stun cooldown of everyone 25 long freaking seconds.
    If they just took off the low blows passive I'd be mad as hell because its the only thing that even "somewhat, kinda, just a bit" justifies such a long flipping cooldown. I remember 2.0 War getting nothing BUT flack when our stun took longer, because PLD's would catch all the Eruptions for ifrit and we looked like shit.
    (1)

  3. #13
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Ditto View Post
    A burst of power that gets used within literally seconds, if even.

    It doesn't make any sense to have an aura on something you continously enable, and then consume almost every rotation.

    People gotta stop being wimps and just stop trying to eye out Drk's auras just to annoy themselves by looking at it. It's the most retarded complaint I have ever seen.
    Calling people wimps doesn't make up for the piss poor artistic quality of the effect itself. It's literally the worst looking effect in the game. The fact that it's big, wobbly, always on (have to manually turn it off, doesn't time out like wrath or greased lightning), and it still shows up no matter what your display setting isn't helping things.

    The FX department should have more pride in their own work as opposed to leaving it as is. The rest of the game's effects are top notch, this does not live up to the standard that SE has set for themselves.
    (2)

  4. #14
    Player
    shinros's Avatar
    Join Date
    Aug 2013
    Posts
    304
    Character
    Malakaz Vosoma
    World
    Odin
    Main Class
    Dark Knight Lv 84
    Quote Originally Posted by Giantbane View Post
    Calling people wimps doesn't make up for the piss poor artistic quality of the effect itself. It's literally the worst looking effect in the game. The fact that it's big, wobbly, always on (have to manually turn it off, doesn't time out like wrath or greased lightning), and it still shows up no matter what your display setting isn't helping things.

    The FX department should have more pride in their own work as opposed to leaving it as is. The rest of the game's effects are top notch, this does not live up to the standard that SE has set for themselves.
    Its already been confirmed the current effect is a bug and it supposed to look different, I highly suspect that once they change it they will make it obey the effect settings the reason why there is a persistent aura is because well the whole draining of mp and the managing of mp with the dark side mechanic so it would be nice to have an effect to show its clearly on.
    (1)

  5. #15
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70


    This was not a good idea. I can see nothing but red.

    How many death knights do you see?
    (0)

  6. #16
    Player
    Instrumentality's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    413
    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    I don't want increased attack speed on Blood Weapon.

    I want TP returns. So much sks.
    (0)
    My life while tanking is an existential hell from which there is no escape.

  7. #17
    Player
    Windklinge's Avatar
    Join Date
    Nov 2014
    Posts
    300
    Character
    Windklinge Wirbelwind
    World
    Shiva
    Main Class
    Marauder Lv 60
    allow blood weapon while in grit. make it give tp back outside of grit only.

    half dark arts manacost. this is totally insane.

    massivly reduce manacost of triggering grit. totally crazy currently.

    thats my grain of salt imo.
    (0)

  8. #18
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    I don't have any issues with TP with DRK, then again I was a warrior before this where I would have to always manage my TP.
    (0)

  9. #19
    Player
    Instrumentality's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    413
    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    I don't have any issues with TP with DRK, then again I was a warrior before this where I would have to always manage my TP.
    I run out in 2:15 when I'm not main tanking.

    Blood Weapon is insanely draining on TP esp since Asuran gear is stacked to the gills with sks. 568 sks in the set I'm wearing, and the only way to drop it is to drop 20 ilvls per piece of gear.
    (0)
    My life while tanking is an existential hell from which there is no escape.

  10. #20
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    I know that this was mentioned at least once in a thread but I am going to reiterate it because the more I think about it, the more I feel it is a necessary change.

    Make it so that Dark Arts can be used on Delirium to apply a "takes X% more magic damage" debuff. That alone would help DRK spit and carve itself a raid tank niche as a debuff tank since it would have more debuffs available than the other tanks.
    (0)

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