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  1. #1
    Player
    Darxer's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Darx Zap
    World
    Leviathan
    Main Class
    Thaumaturge Lv 60

    60 BLM: This simple fix could solve A LOT of troubles with the job

    The Fix:

    **Increase the time of Astral Fire from 10 seconds to 12 seconds (or even 15s)**


    60 BLM's are well aware of how punishing movement and interruptions are. Keeping up Enochian is challenging and rewarding. But not every situation can be planned for.

    The typical 60 rotation involves casting 2 Fire IV's followed by a Fire I to keep up Astral Fire 3. If the first F4 is interrupted, we have to start over with F1 to keep up AF3, then continue our next F4. Basically, any time a F4 is interrupted, we lose it in the current rotation, because we need to cast a F1 to reset the timer on AF3, and that eats our MP that would have been used on a F4. If the second F4 is interrupted, there's a good chance we'll lose AF3 completely, as there may not be enough time for a F1. Increasing the duration of Astral Fire may solve these issues.

    Another issue this fix may solve is the usage of Thundercloud and Firestarter procs. More often than not, there is not enough time in the rotation to use these procs, as we are too tight on timing with AF3 and Enochian.

    This fix is extremely simple, it requires no changes to any part of the job, and could alleviate quite a few issues.

    What do you guys think of this? Please upvote if you like it, or comment to add to the discussion.
    (17)
    Last edited by Darxer; 07-01-2015 at 06:05 AM.

  2. #2
    Player
    Chek's Avatar
    Join Date
    Aug 2013
    Posts
    231
    Character
    Carde Graves
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    No way dude I love not ever using Thunder ever again to keep Enochian up.

    Whoever thought juggling 3 buffs with like 4 spells was going to not be exhausting was crazy. I mean yeah its doable, but I'm still debating on if I'm finding it fun yet. Keeping it up feels good but when you have to do ANYTHING at all and it drops, its just the biggest sadclown face ever for your dps.
    (4)

  3. #3
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    I'm not sure how I feel about BLM anymore either. I've always found the immobility annoying but with two buffs on separate timers, our high potency move being reliant on those buffs being active at the same time, and Ley Lines having a small area of effect BLM feels clunky. It's more complicated, sure, but it feels complicated for the sake of being complicated. I enjoy it when I'm just attacking a dummy but it gets infuriating when you have to Neverreap. I mean move.
    (12)

  4. #4
    Player
    Zepheron's Avatar
    Join Date
    Jan 2014
    Posts
    79
    Character
    Zepherus Arthinius
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Whoever thought giving a job taught and known for movement to keep a distance from its enemies would be saddled by an ability that makes him/her stationary for the duration of effect in order to use it at all. ( ley lines) They need to change this to an Aura effect around the caster not a placement on the ground. Very similar to Greased Lightning on mnk, or the new ability on Drk. As far as the rotation goes, on trash its hard enough in a dungeon but on a boss fight with mechanics its impossible to use. UNLESS! The party understands and accepts that in order to achieve max DPS now the healer has to treat a Blm the same as a tank and heal them through dmg so that they can burst DPS when needed.

    With regards to the fire rotation, when you have a moment watch the mp cost of your spells as you go through your rotations over several rounds and you will find that its now dynamic and not a fixed cost. Maybe they fixed this in the patch last night but I haven't been on my blm since the update.

    The new abilities are great abilities, they will just never work as intended in a raid or boss situation. Unless of course the idea was to eliminate a blm as a player in raid content.
    (5)

  5. #5
    Player
    MetaRed's Avatar
    Join Date
    Sep 2013
    Posts
    49
    Character
    Dwight Schrute
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 70
    Increasing Astral duration would help a great deal, but it's worth mentioning you can sharp cast your first fire in the rotation and then store the firestarter for use as a quick astral reset in between fire 4 volleys I've found this helps a lot.

    Also if you put down ley lines and then force yourself to move to an outer edge of the spell cast before you start your rotation for alot of AOEs bosses throw out this effectively baits them out to one side of ley lines so you still can dodge the AOE and stay in ley lines.... Sometimes.
    (5)

  6. #6
    Player
    bideogames's Avatar
    Join Date
    Aug 2014
    Posts
    75
    Character
    Pascal Leroux
    World
    Excalibur
    Main Class
    Astrologian Lv 70
    it'd be super cool if using aetherial manipulation with no valid target put you back in the middle of your leyline.
    (13)

  7. #7
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    I main MNK/BLM and i don't have problem maintain GL or Astral/Umbra.
    (1)

  8. #8
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    Quote Originally Posted by bideogames View Post
    it'd be super cool if using aetherial manipulation with no valid target put you back in the middle of your leyline.

    Oh wow nice idea xD
    (0)

  9. #9
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    Astral/Umbral Ice extended to 12 seconds sounds good.
    (0)

  10. #10
    Player
    Mercutial's Avatar
    Join Date
    May 2014
    Posts
    428
    Character
    Mercutial Zenos
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 60
    I understand everyone's frustration as it is a SUPER tight rotation that leaves little room for movement or error. But when it's working, it's an absolute blast (pardon the pun) to play. I really feel like a true damage dealer when it's on. Fire 4 just feels and sounds like it has so much weight. It's truly an "immersive spell"... if that makes sense.

    I think we're all in agreement though that a simple 2 sec extension of Astral/Umbral would put a lot of the bellyaching to rest.
    (1)
    Last edited by Mercutial; 07-01-2015 at 11:00 PM.

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