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  1. #11
    Player
    Yukiba's Avatar
    Join Date
    Aug 2013
    Posts
    205
    Character
    E'rock Lledo
    World
    Sargatanas
    Main Class
    Lancer Lv 70
    I have no problem with it. Only people complaining are the ones who are lazy and dont want to move around the mob. I love making split decisions based on the rng of which skill pops up. Also like when it hits for 2-3k dmg spikes
    (2)

  2. #12
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Yukiba View Post
    I have no problem with it. Only people complaining are the ones who are lazy and dont want to move around the mob. I love making split decisions based on the rng of which skill pops up. Also like when it hits for 2-3k dmg spikes
    That really isn't the case. Both skills are pretty much clones of each other and its not about being lazy. If Fang and Claw was after Full thrust and Wheeling Thrust after Chaos Thrust I could prepare before hand but with RNG I can't. It wouldn't surprise me that SE knew how useless the skill was so they placed it at 58 so people are forced to get it in order to get Geirskogul. I believe they should change Wheeling Thrust in some way because currently it feels like the only reason it's there is to cause RNG and make it feel "complex" when it isn't more annoying then anything else.
    (3)

  3. #13
    Player
    RowanLauron's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    358
    Character
    Rowan Lauron
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    The way the op was describing it made it seem that way. Oh well I haven't leveled drg yet so... Meh. Haven't had any drg in my FC complain about it though. Maybe they are silently sobbing into their keyboards/controllers.
    (0)

  4. #14
    Player
    Thandronen's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    237
    Character
    Thandronen Ranguemont
    World
    Ultros
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Sho86 View Post
    Technically still would be easier to just have FaC and never learned WT. One of them would need to impact your Chaos Thrust combo, doing another DoT or another debuff, while the other could be higher pure damage behind Heavy Thrust. For Geir, could have both, or one of them give charges that last awhile, allowing us to position the directional AoE for trash pulls or saving them for burst damage on bosses.
    Yes, Fang and Claw should have a Bleeding DoT or something applied to it, even if it is just for a few seconds!
    (0)

  5. #15
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Give it some playtime. While I agree there needs to be some individuality between the skills to define them (hard to do as it's RNG based but I want the RNG to stay.) I do like how using the skill FEELS. Whatever changes they add to the individual skills to make them better defined from one another, I don't want the playstyle of the job to change - I'm happy with how that works at least.

    Give some better variance between Fang and Claw and Wheeling Thrust independently though. It does make no sense that these skills are identical. You can design them to net the same sort of benefits overall while still keeping them unique.
    (0)

  6. #16
    Player
    CompSci88's Avatar
    Join Date
    Sep 2013
    Posts
    135
    Character
    Nep Nep
    World
    Cactuar
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Yukiba View Post
    I have no problem with it. Only people complaining are the ones who are lazy and dont want to move around the mob. I love making split decisions based on the rng of which skill pops up. Also like when it hits for 2-3k dmg spikes
    Why don't you tell the BLM to wait to see if Firestarter proc before casting the next Fire 1. Same concept here. You need to plan your next attacks a few gcds before you actually do it.
    (0)

  7. #17
    Player
    Quixotica's Avatar
    Join Date
    May 2015
    Posts
    35
    Character
    Trik Ursine
    World
    Jenova
    Main Class
    Pugilist Lv 45
    Quote Originally Posted by Eye_Gore View Post
    Better to have something and not need it, than need something and not have it. Besides you don't have to use it.
    Not really. This is a perfect example of unnecessary ability bloat. Instead of adding an almost entirely superflous ability as a work around for situations that prevent you from positioning correct - just remove that positioning restriction on the existing ability. It's the exact same effect, without adding extra fat to an already crowded hotbar.
    (3)

  8. #18
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    I'm honestly looking forward to getting those skills. I was starting to get a bit bored with the existing DRG rotation as it was; I think this will add some challenge and make it fun to play again.
    (0)

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