I have no problem with it. Only people complaining are the ones who are lazy and dont want to move around the mob. I love making split decisions based on the rng of which skill pops up. Also like when it hits for 2-3k dmg spikes
I have no problem with it. Only people complaining are the ones who are lazy and dont want to move around the mob. I love making split decisions based on the rng of which skill pops up. Also like when it hits for 2-3k dmg spikes



That really isn't the case. Both skills are pretty much clones of each other and its not about being lazy. If Fang and Claw was after Full thrust and Wheeling Thrust after Chaos Thrust I could prepare before hand but with RNG I can't. It wouldn't surprise me that SE knew how useless the skill was so they placed it at 58 so people are forced to get it in order to get Geirskogul. I believe they should change Wheeling Thrust in some way because currently it feels like the only reason it's there is to cause RNG and make it feel "complex" when it isn't more annoying then anything else.


The way the op was describing it made it seem that way. Oh well I haven't leveled drg yet so... Meh. Haven't had any drg in my FC complain about it though. Maybe they are silently sobbing into their keyboards/controllers.

Yes, Fang and Claw should have a Bleeding DoT or something applied to it, even if it is just for a few seconds!Technically still would be easier to just have FaC and never learned WT. One of them would need to impact your Chaos Thrust combo, doing another DoT or another debuff, while the other could be higher pure damage behind Heavy Thrust. For Geir, could have both, or one of them give charges that last awhile, allowing us to position the directional AoE for trash pulls or saving them for burst damage on bosses.



Give it some playtime. While I agree there needs to be some individuality between the skills to define them (hard to do as it's RNG based but I want the RNG to stay.) I do like how using the skill FEELS. Whatever changes they add to the individual skills to make them better defined from one another, I don't want the playstyle of the job to change - I'm happy with how that works at least.
Give some better variance between Fang and Claw and Wheeling Thrust independently though. It does make no sense that these skills are identical. You can design them to net the same sort of benefits overall while still keeping them unique.
Why don't you tell the BLM to wait to see if Firestarter proc before casting the next Fire 1. Same concept here. You need to plan your next attacks a few gcds before you actually do it.
Not really. This is a perfect example of unnecessary ability bloat. Instead of adding an almost entirely superflous ability as a work around for situations that prevent you from positioning correct - just remove that positioning restriction on the existing ability. It's the exact same effect, without adding extra fat to an already crowded hotbar.



I'm honestly looking forward to getting those skills. I was starting to get a bit bored with the existing DRG rotation as it was; I think this will add some challenge and make it fun to play again.
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