The best use for 3 aetherflow stacks you can think of it for 3 energy drains used on an opener? That's not taking into consideration the extra % healing that we get
The best use for 3 aetherflow stacks you can think of it for 3 energy drains used on an opener? That's not taking into consideration the extra % healing that we get



The extra healing power is both unnecessary and countered by the loss of your healing buddy with her own GCD. If I really wanted +20% healing power for a short time, I'd summon Eos instead of Selene and buff myself along with the fairy and my co-healer, and get to keep my fairy out on top of it.
Dissipation could contribute to a strong mitigation effort to help a raid survive a mechanic that SHOULD kill them at their current ilvl/HP, but that's both a very situational use and one that disappears as players progress.
Edit: Speaking specifically of the extra Aetherflow stacks, what else am I going to use them for? I don't need that much Lustrate spam, and Indom has a 30 second CD (as does Soil, not that it's particularly useful outside of raid mechanic mitigation, anyway).
Last edited by Cynfael; 07-01-2015 at 06:21 AM.
So consider it a free 3 aetherflow stacks then. That's not that bad of an ability to meThe extra healing power is both unnecessary and countered by the loss of your healing buddy with her own GCD. If I really wanted +20% healing power for a short time, I'd summon Eos instead of Selene and buff myself along with the fairy and my co-healer, and get to keep my fairy out on top of it.
Dissipation could contribute to a strong mitigation effort to help a raid survive a mechanic that SHOULD kill them at their current ilvl/HP, but that's both a very situational use and one that disappears as players progress.
Edit: Speaking specifically of the extra Aetherflow stacks, what else am I going to use them for? I don't need that much Lustrate spam, and Indom has a 30 second CD (as does Soil, not that it's particularly useful outside of raid mechanic mitigation, anyway).
Basically this. A situational, long-cooldown ability would be fine. Something fairly weak but useful would also be fine. But as best I can tell this ability hurts more than it helps.It's less about trying to make SCH even better than it is about trying not to have our capstone ability be virtually useless. I'm sure they can think of something to do with Dissipation that isn't grossly imbalanced, yet is more useful or even just more "fun" than the ability is right now.
But it's not free. Losing the pet isn't worth a 20% buff to 3/5 your healing spells. Nevermind that the pet is 2k mana to resummon, making it pointless as a recovery tool, and the loss of swiftcast for 90 seconds (wait to resummon your faerie in 30 + wait another 60 more) further impairs your ability to heal and resurrect. If you want to be nitpicky, you also lose out on the enhanced pet actions trait, rouse, and the abilities the pet itself brings such as raid dps on selene.
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