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  1. #11
    Player
    LoreChief's Avatar
    Join Date
    Apr 2015
    Posts
    65
    Character
    Arrietti Munition
    World
    Leviathan
    Main Class
    Sage Lv 90
    I've seen it said before that FoF gets its value from being switched into/out of for the other stances, and I can see that in some small way.

    As far as your recommendation for Meditation, I think making it possible to use in combat is probably a good idea as well. I think if they were to make it its own oGCD with a cooldown, people would complain about how they either have to macro it into all their skills, or constantly stare at a short cooldown... Whereas if they were to make it stack at the end of a combo finisher, it would be pretty much the exact same thing that WAR already gets with Wrath.

    Maybe tie it to something like critical hits. Every critical hit grants a stack of Chakra, and at like 15 stacks of Chakra you get a noticeable aura effect and can then use either Purification or Forbidden Chakra. It flows with the playstyle, doesn't work exactly like WAR, and allows both skills to be used in combat. It also makes it hard to get prepped pre-combat, so it loses its status as a powerful opener, and then can remain at the current potency without needing to be nerfed.

    EDIT: Also, I really hate this stupid forum system that limits the size of replies and forces me to edit everytime I want to post something other than "LOL".
    (0)

  2. #12
    Player
    Hakmatic's Avatar
    Join Date
    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Nothing needs to change on the skills, but what does need to happen, is monk either needs their dps bumped up to where its higher than both the other melees, or we need more raid utility. They took our unique raid utility away and gave the other two more unique raid utility and their dps is even with ours if not better. Now if we add in trick and battle litany and disembowel they are higher in dps then monk. I dont care to be the lowest melee dps but dont give my int down to someone else when its the only thing we bring unique to the table. Right now its ok cause DRK is broken, but when that tank is viable , you are going run Nin/DRG because of the massive raid dps increase.
    (0)

  3. #13
    Player
    LoreChief's Avatar
    Join Date
    Apr 2015
    Posts
    65
    Character
    Arrietti Munition
    World
    Leviathan
    Main Class
    Sage Lv 90
    I don't think the max potential for DPS should be higher for any of the DPS classes. Skill should be what determines who does the most/least, not artificial constraints placed individually upon the classes. If we lack raid utility due to it being given away to someone else, than that is the issue that should be directly corrected.

    Mantra is still our raid utility is it not? 20% healing increase is nothing to sneeze at and I don't think other classes do that (they can do +5% if they cross it, but thats it).
    (0)

  4. #14
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Well I think getting stacks from crits might be a bit too much. As you said in the initial post you're new to Monk. Before 3.0 those of use in the best gear were seeing crit rates from 30-35% usually. Now our crit baseline has reset and it's back down to 20-21% or so, but that number will increase over time. It's an interesting idea having it proc off crits, but I don't know if it's something that they could maintain control of very well because of gear increases.

    And yes, switching stances mid combat based on what you need is fun and can set you apart from the average player.
    (0)
    Last edited by Ricdeau; 07-01-2015 at 05:54 AM.

  5. #15
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    I think the perfect pot for TK would be 400. I've seen videos of TK being use fully buff. 3.2k TK dmg is pretty nice for being a mnk, were not bursting class we r primary build around sustain type dos. So may be 500 is to high so may be 400 pot would sufficed. MED A simple fix like what u mention earlier make it ogcd with 5-10s recast. Heck to make it even fair make FC 300 pot flat with a slight higher CD as to avoid over spamming. Form shift its perfect the way it is. But u know what out of all that ideas I'd rather have 1 button gl3.

    Adrenaline (gl3) chakra 5 tk pb opener. If this happens I'll fly to Japan and ill be yoshi man servant for life.
    (0)

  6. #16
    Player
    Hakmatic's Avatar
    Join Date
    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by LoreChief View Post
    I don\\'t think the max potential for DPS should be higher for any of the DPS classes. Skill should be what determines who does the most/least, not artificial constraints placed individually upon the classes. If we lack raid utility due to it being given away to someone else, than that is the issue that should be directly corrected.
    Mantra is still our raid utility
    Im not worried about dps my friend, ill carry my weight I can assure you that. Nin/Drg will produce higher dps then either of those paired with a monk, just like third coil. Wanna know whats different now tho, the one thing teams had monks for can now be brought by a tank that has lowest damage reduction when in tank stance. You think raid teams bring monks for 20% mantra? Lol Which isnt unique, just higher percentage. Im fine with monk how it is, just pointing out my concerns.
    (0)

  7. #17
    Player
    Omnispirit's Avatar
    Join Date
    Jul 2011
    Location
    Earth
    Posts
    17
    Character
    Goemon O'o
    World
    Balmung
    Main Class
    Monk Lv 60
    Anybody hoping for a change to Chakra? It'd be awesome if it would just build up like War stacks, minus the time limit. The chargin mah lazors feel is strong in this ability...
    (0)
    "We are, we are. The youth of the corporate nations."

  8. #18
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    Well I happy in third place. 3rd place for burst and sustain welp
    (0)

  9. #19
    Player
    Humorless's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Naesala L'arachel
    World
    Odin
    Main Class
    Pugilist Lv 90
    ...can we go back to actual Monk QoL issues like weird GL3 application and meditation?
    (0)

  10. #20
    Player
    Maddrox's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    21
    Character
    Madd Rox
    World
    Exodus
    Main Class
    Pugilist Lv 60
    As a monk main there are some things I do find annoying at times and wish they would get fixed but overall I still love my monk.. Things I would love to see

    - GL duration extended to 20 seconds , I realize Monk is more geared towards raiding/dungeons but when doing quests/daily's I'm lucky if mobs are close enough together to keep it going and even in dungeons between adds , mechanics and lag it goes poof and disappears before I can get back to the boss sometimes.
    - The new meditation, why 5 stacks before its usable ?, Why not make it 2 or 3 rather , Or why not 1 with a 1.5 second cast ?
    - Form shift - Ditch it and just make it refresh the GL Stacks
    - Some form of ranged skill to pull a single mob outta a group , Call it whatever just anything I'll throw a shoe if necessary.
    - Using Tornado Kick spends all your GL stacks .. Make it leave a 20 - 25 second buff that when used again before it wears off to recover them back and put the skill on CD for 60-90 seconds.
    (0)

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