If ArenaNet can make a proper Mac client for their game I don't see why Square Enix can't.
If ArenaNet can make a proper Mac client for their game I don't see why Square Enix can't.
correction you should be running it properly on emulated windows, or windows as a separate partition. So macs can run it (if you can't run it on windows, then it is your hardware), it's just that the client is a bit broken.This would be a solution if it weren't for some of the Macbook Pro Retina 15" having a base SSD of 256GB. Just on a windows install you lose 30GB-ish. Add FFXIV, around 20GB, and you are giving 50GB hard disk space for free. I'm not quite sure of earlier models have only 128GB instead.
Sadly, not even the most current line of Macbook notebooks can run this game properly. You'd think SE would learn from FF14 1.0. If this situation continues maybe top of the line MacBooks released by the end of 2017 will work properly.
Sadly, I doubt Square is going to invest the time and money into building a native Metal client. More than likely, nVidia will need to update Cider to target Metal and not OpenGL. The other factor, as mentioned is that SE believes it can get better performance by using the DirectX 11 client and not the Direct9 client.El Capitan itself wouldn't help unless, like others noted, it meant the client was rewritten to utilize Metal. Since we know that isn't the case, I was asking from a graphic driver perspective. The newer OS Beta could have a newer display driver not found on Yosemite. This could potentially cause a difference in performance between the two versions. However, judging from other observations, it seems like the client is doing a terrible job utilizing any 3d hardware technology so graphic driver version is essentially a moot point.
Bumping this thread; has anyone noticed performance improvements since last night's patch?
I think you mean nVidia will have to update the Gameworks libraries to recognize it's running on Cider. nVidia has nothing to do with Cider.Sadly, I doubt Square is going to invest the time and money into building a native Metal client. More than likely, nVidia will need to update Cider to target Metal and not OpenGL. The other factor, as mentioned is that SE believes it can get better performance by using the DirectX 11 client and not the Direct9 client.
https://www.transgaming.com/news/nvi...ity-technology
nVidia bought the Cider division.
I imagine nVidia has absolutely no incentive to make Cider support Metal. They bought Transgaming to develop games for their Shield console. Really, about the closest alternative for SE is to use CrossOver.
Up this post.
It would be nice if Square announced a bit if they plan to upgrade the Mac client.
But that does explain why all the Cider data is not accessible from their front page, only through a search engine. The Transgaming and FFXIV announcement was March 8th (edit: had to go check the date Transgaming sale closed, which was the 16th of June)
Any improvement made to WINE by this acquisition is a plus, but nVidia's track record for Linux is worse than AMD's and Intel's combined. AMD at least gives the Open Source community the data they need to develop Linux-native drivers. nVidia is binary-blob-hell... if you don't have the exact Linux kernel to go with the blob, the driver doesn't work.
But as for what this means for the Mac platform... likely nothing. Consider that CUDA is available on the Mac Platform, if nVidia were to "fix" cider, so to speak, it may make Apple prefer nVidia parts in future Mac's, but that's wishful thinking IMO.
Last edited by KisaiTenshi; 07-01-2015 at 02:56 PM.
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