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  1. #1
    Player
    Kat_Manx's Avatar
    Join Date
    Aug 2013
    Posts
    600
    Character
    Kat Fuzzington
    World
    Goblin
    Main Class
    Archer Lv 73

    Bard issues have been noticed. ^.^

    http://www.reddit.com/r/ffxiv/commen..._bards_minuet/

    "Wanderer's Minuet:
    Development team is aware of the following:
    Generally, DPS is larger when not under Minuet.
    Bards' specialty of "Ability to attack while moving" is impacted when under Minuet, hard to see benefits of being in Minuet.
    Unwieldy to change stances.
    Due to the degree to which the above points are felt by the community, especially the first point (Less damage in Minuet), the development team is looking into changes."

    Here are my own personal suggestions for the skill:

    Best option: REMOVE IT.
    Second plausible option. Make it instant cast.
    (4)
    Last edited by Kat_Manx; 07-01-2015 at 02:25 AM.

  2. #2
    Player

    Join Date
    Oct 2014
    Location
    Windhurst
    Posts
    591
    Hopefully they include machinist to this buff.

    Amongst all the issues mch and brd the most annoying thing I find is while under rapid fire with ammo loaded, iI will miss a procof iI fire to quickly due to high latency dafuq? Why is ammo still treated like a rng proc.
    (7)
    Last edited by Stupiduglytaru; 07-01-2015 at 03:17 AM.

  3. #3
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    If they removed WM Bard will be the next class I level. I was in love with that class when I played it after being a BLM for a while. When I heard they'd become turret-y too I lost interest.

    Come on, SE! Let the mobile ranged class be mobile again!
    (5)

  4. #4
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Removing it does not solve anything. Without it our DPS compared to other classes (with exception of machinist) still sucks.

    WM was supposed to bridge this gap at the cost of having to remain static while 'casting' skills and having them cancelled if move. It was counter productive to add longer than needed cast times when in WM, the cast timer for even using WM was detrimental along with the restriction/blocking of our auto-attacks while under WM...all these things oppose the purpose of the skill itself which was to bolster our DPS.

    They need to fix WM so that it does what it was intended to do and that is increase our DPS to be more inline with the other classes yet the principle behind limitation on movement was in general a good idea though it's implementation sucked. What they have suggested as changes might not have the desired effect either of bringing our DPS inline with others.

    Time will tell once they have made some changes but don't get your hopes up...
    (2)
    Last edited by Snugglebutt; 07-01-2015 at 02:33 AM.

  5. #5
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    They could up the dps of the Bard without destroying the essence of what a Bard is.

    One thought off the top of my head is a sort of Sniper Training-esque stacking buff. The longer the Bard remains still the more damage he'll do. That way Bards don't have to longcast a song, their gameplay will stay intact but to do competitive damage the good Bards will have to learn when to remain still. Upon moving the buff would fall off.
    (4)

  6. #6
    Player
    Kat_Manx's Avatar
    Join Date
    Aug 2013
    Posts
    600
    Character
    Kat Fuzzington
    World
    Goblin
    Main Class
    Archer Lv 73
    Quote Originally Posted by Ayuhra View Post
    They could up the dps of the Bard without destroying the essence of what a Bard is.

    One thought off the top of my head is a sort of Sniper Training-esque stacking buff. The longer the Bard remains still the more damage he'll do. That way Bards don't have to longcast a song, their gameplay will stay intact but to do competitive damage the good Bards will have to learn when to remain still. Upon moving the buff would fall off.
    Good idea! ^.^
    (2)

  7. #7
    Player
    Waeksyn's Avatar
    Join Date
    Aug 2013
    Posts
    584
    Character
    Waekswys Styrmwyn
    World
    Leviathan
    Main Class
    Bard Lv 60
    I'm getting used to the lack of mobility. My suggestion would look into increasing the WM buff from 20% to 30% as well as decrease recast on Barrage (while under WM) from 45 sec to 30 sec.
    (1)

  8. #8
    Player
    meldon90's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    88
    Character
    Eien Lightspark
    World
    Ragnarok
    Main Class
    Lancer Lv 63
    You can now stop crying bards, stop the tears and start the damn foe requiem... you use foe requiem... right?
    (4)

  9. #9
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    The issue is that Wanderer minuet and Gauss barrel are a 20 % boost while basic attacks are usually 30% of the DPS.
    (3)

  10. #10
    Player
    Matrinka's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    472
    Character
    Jenni Meowmeow
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by meldon90 View Post
    You can now stop crying bards, stop the tears and start the damn foe requiem... you use foe requiem... right?
    The amount of bards who refuse to play Foe Requiem when I am on my BLM is quite astounding.
    (7)

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