
"You people" lolIt was always said that 50-60 is supposed to take as long as 1-50.
That's why we get new skills every 2 levels, and not every 5 levels, same with duties.
Also keep in mind that the VAST majority of players only focuses on one role, some even on just one class/job, you people who are trying to get EVERYTHING to 60 are an extremely rare specimen, and you can't expect the game to be tuned for you because your needs are incompatible with the "standard" player.
Checkout our FC website! We are an old community dating back to FFXI days on server Titan. http://www.titansentinels.net/
Of course they will increase EXP in the future. Just like they did with ARR, the more end-game content we will have, and the closer we are to the next expansion, the more EXP we will get.I do think they need to increase the XP from dungeons a bit. Even with rest and FC bonus (+60%) it seemed like my xp bar barely moved after a dungeon run.
But at this point, even with every class at 50, minus the new ones, I think im just going to pick 2 or 3 to bring to cap, my WHM (almost there), then probably sch/smn and BLM, until xp gets changed, if ever.



I agree and disagree. It does feel like very little xp is coming out of the new dungeon, save for Vault. But I believe it's because the mobs HP is very high in those dungeons. With a BLM, DRG, and myself on WHM spamming DPS (with regen/asylum so that I can), with full DoTs, Stone III, Assize Holy for stuns, etcetcetcetcetcetc it takes quite a bit of time to down a single mob. It extends the time it takes to kill and to get through the dungeon - and makes the return XP not feel worth it. Whomever created or spec'd the Vault dungeon had a better sense of scale, as far as mob is related, in my opinion.
However, I will somewhat disagree. This is nowhere near as grindy as the majority of Korean MMOs. As someone who's played the original RO since it was in beta (2001, I think?), where level 45-50 out of 99 (I don't think anyone ever got there at the beta point) with nothing but running around hitting monsters (and nothing else offered - no sidequests, no turn-ins, no xp boost food, nothing) for a sliver of xp was considered "OMG SO HIGH. MUCH GODLY. SO WOW.", this isn't even close. FFXIV give you plenty of opportunities to help yourself. Roulette dailies, hunts, foods for boost, Armory xp boost (after one job is 60), 51+ dungeons, FC xp boost abilities (heat of battle/heat of battle II)....
I WOULD include the new FATES and leves, but the xp on them feels negligible for, again, the amount of HP on some of the mobs. >_> But I haven't tried again since I 60'd WHM (currently distractedly leveling MNK). It wasn't too hard to grab noticable chunks of xp from the roulettes AND the hunts on my MNK.
Last edited by Saseal; 07-01-2015 at 01:12 AM.


on the other hand I barely did any of my sidequests, pretty much just doing my roulettes and MSQ and im actually over leveled for where I am in my MSQ. Will hit 60 before i even finish story..Careful planning and doing other things besides MSQ and sidequests will get you to 60 no problem. Of coarse now if I rushed to 60 as fast I could yea I would be in the same boat.
I didn't do any Side Quests past 53. Just MSQ, Daily Hunts and (Dungeons when I needed to fill the gap.) The Daily Duty Roulette is purely for mass EXP gain when leveling.
If you are refusing to do Daily Duty Roulette for EXP then you're doing it wrong. Also, Each dungeon run of your level or as close as possible, nets you 300K+ EXP by themselves and more from the Daily Duty Roulette.
The fastest way to level other job WILL be Daily Duty Roulette, Dungeons, and Hunts at 50. And you're doing older content because you're a good guy and helping people who aren't in the expansion yet and getting rewarded for it.



I did my roulettes (low, high, and trial), daily hunt marks, and ran each of the new dungeons 1-3 times for gear upgrades as I progressed through the story and got to 60 in like 4 or 5 days. I didn't even touch sidequests halfway through Churning Mists because I was so ahead of the game, so I'm not sure what everyone else is doing wrong.




They just wanted to be lvl 60 on the first day...I did my roulettes (low, high, and trial), daily hunt marks, and ran each of the new dungeons 1-3 times for gear upgrades as I progressed through the story and got to 60 in like 4 or 5 days. I didn't even touch sidequests halfway through Churning Mists because I was so ahead of the game, so I'm not sure what everyone else is doing wrong.
I feel like most people are missing the big issue here.
He leveled a job to 60, Machinist, and now feels as though he wasted his time and needs to level another of his 50 jobs to 60.
That's less a problem for anyone who has a job they like at 60 as you're not compelled to level another job, but when you've leveled a new job hoping that it'd be good and are left with... well, Machinist, you're a bit more heartbroken and the grind seems massively longer. Like you need to level 2 jobs to 60 just to have 1.
that would be better if the gear in Dusk Vigil and Sohm Al were actually useful and/or we had more free space to store it all.
It's actually not too bad to hit 60, I guess. I've done the math, and its around: 51-53: 9 Dusk Vigil runs, 53-55: 12 Sohm Al runs, 55-57: 13 Aery runs, 57-59: 14 Vault runs, 59-60: 6 Library runs. And that's without rested EXP or any roulettes or quests or temple leves (which are actually pretty good, the only problem is the amount of allowances used).
Plus, it's kind of fun to get gear as you do them. I can see it might be abit boring if you are leveling like, 9 classes though.
Last edited by Whymes; 07-01-2015 at 04:13 AM.
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