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Thread: DRK at 60?

  1. #11
    Player
    BlueThunder's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    143
    Character
    Blue Thunder
    World
    Cactuar
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Velstriker View Post
    snip
    Shadow Wall is 30% Damage reduction, not 40%. And for today I would not recommend using Dark Passenger under Dark Arts influence. The fix they did of the double Dark Arts proc on a single GCD combined with a CD attack made that both Abyssal Drain and Dark Passenger's Dark Arts effect only happen on the first mob they hit, subsequent mobs are hit with the "regular" version.
    (0)

  2. #12
    Player
    EdwinLi's Avatar
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    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Dark Knight seems more of a Damage orianted Tank compared to PLD and WAR.

    Thier mechanic heavily depends on Darkside which reduce their damage loss to 5% which allows them to perform more damage than PLD and WAR when it comes to tanking.

    Not to mention their Main Tank buff is Dark Dance which is on a 60 second cooldown and provides 30% increase in parry with the addition of 20% increase chance of dodge with Dark Arts.

    DRK appears more designed to be a Off-tank than Warrior was but darn can it keep aggro a bit better due to having higher Damage rate than PLD and WAR.
    (0)

  3. #13
    Player
    Destinova's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    484
    Character
    Destinova Drakar
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    I would check their gear the 2 level 60 dungeons are the intro dungeons for ilvl 160 gear and law needed to get the ilvl 170 gear.

    More than likely they are right at the minimum ilvl. They might have even used off class right side gear to get in or not rotating their cd's the way they should.
    (0)
    Dont Forget 3 Oct 11 | Vi Veri Veniversum Vivus Vici

  4. #14
    Player
    Ditto's Avatar
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    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by EdwinLi View Post
    Dark Knight seems more of a Damage orianted Tank compared to PLD and WAR.

    Thier mechanic heavily depends on Darkside which reduce their damage loss to 5% which allows them to perform more damage than PLD and WAR when it comes to tanking.

    Not to mention their Main Tank buff is Dark Dance which is on a 60 second cooldown and provides 30% increase in parry with the addition of 20% increase chance of dodge with Dark Arts.

    DRK appears more designed to be a Off-tank than Warrior was but darn can it keep aggro a bit better due to having higher Damage rate than PLD and WAR.
    Except Wars currently blow Drk out of the water when it comes to OT, and in damage.

    They sure as hell do not do more damage than a War, and Pld comes incredibly close in terms of damage, to the point where that isn't a strength to Drk's.

    And no, Dark Dance is not their Main Tank buff, it's a trash mob buff because that is all it's useful for. You're not dodging anything that matters in places like Ravana EX, nor is a 30% extra chance to mitigate 20% damage going to do anything for you. It just doesn't happen with that buff.
    (0)
    Last edited by Ditto; 06-30-2015 at 11:46 PM.

  5. #15
    Player
    Lee-Akira's Avatar
    Join Date
    Feb 2014
    Posts
    85
    Character
    Lee Akira
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Is probably the skill of the player, they are ways to help the healer keep you alive and well. One thing that I would love to see they change about dark knight is the stun skill, is a CD, it'd be way better if it wasn't(Like the paladin's), you would be surprised how good stunning large trash mobs one after the other can be to help you not die.
    (0)

  6. #16
    Player
    BlueThunder's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    143
    Character
    Blue Thunder
    World
    Cactuar
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by EdwinLi View Post
    snip.
    Agressive tank? Yes. Dealing more damage than a Warrior in both MTing or OTing situations? Hell no, not by a long shot.

    Also, Darkside's damage buff with Grit toggled on equals to a total of 8% damage loss, not 5%. Don't add or take % with %.

    As MTing, you cannot burn your MP with Dark Arts skills because you may run out of MP easily when you need a buffed (still pathetic) Dark Dance or "reasonable" Dark Mind protection. Not to mention Darkside keeps draining your MP and your only MP recovery is Syphon Strike on Bosses (Blood Price support is small, it's something, and it helps, but small nontheless).

    As an OT, you will burn through your TP rather quickly, at about 3 mins you're already dry.

    In both scenarios were a DRK and a WAR are performing the same thing, WAR will come on top and still has mitigation that rivals or is superior to DRKs.
    (1)

  7. #17
    Player
    Lee-Akira's Avatar
    Join Date
    Feb 2014
    Posts
    85
    Character
    Lee Akira
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by BlueThunder View Post
    Agressive tank? Yes. Dealing more damage than a Warrior in both MTing or OTing situations? Hell no, not by a long shot.

    Also, Darkside's damage buff with Grit toggled on equals to a total of 8% damage loss, not 5%. Don't add or take % with %.

    As MTing, you cannot burn your MP with Dark Arts skills because you may run out of MP easily when you need a buffed (still pathetic) Dark Dance or "reasonable" Dark Mind protection. Not to mention Darkside keeps draining your MP and your only MP recovery is Syphon Strike on Bosses (Blood Price support is small, it's something, and it helps, but small nontheless).

    As an OT, you will burn through your TP rather quickly, at about 3 mins you're already dry.

    In both scenarios were a DRK and a WAR are performing the same thing, WAR will come on top and still has mitigation that rivals or is superior to DRKs.
    You also get a CD skill at level 60 that gives you a good chunk of MP.
    (0)

  8. #18
    Player
    Niyuka's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Cierre Mhakaracca
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Well, its kinda unfair to compare a fun class like the DRK to the currently best class in the game, warrior. Warrior is a better OT of course, since it brings debuffs (DRK doesnt as OT) and has more damage.

    DRK is still in its infancy, its a fun class not able to seriously compete with the big boys. Look at Machinist, or to a lesser degree Astrologian: these classes are fun, but not in the same league as the others. But you dont have to level subclasses, you save yourselves 30 levels of exp, and they look cool.

    IMO at this time, they arent serious performance classes, just toys to pass time and have some fun in roulettes.
    (0)

  9. #19
    Player
    BlueThunder's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    143
    Character
    Blue Thunder
    World
    Cactuar
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Lee-Akira View Post
    You also get a CD skill at level 60 that gives you a good chunk of MP.
    Same "chunk" as Syphon Strike, not worth not doing 350 more potency with it under Dark Arts, so no, we don't get MP back from Carve and Spit.
    (1)

  10. #20
    Player
    Velstriker's Avatar
    Join Date
    Dec 2011
    Posts
    41
    Character
    Thornton Velstriker
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by BlueThunder View Post
    Shadow Wall is 30% Damage reduction, not 40%. And for today I would not recommend using Dark Passenger under Dark Arts influence. The fix they did of the double Dark Arts proc on a single GCD combined with a CD attack made that both Abyssal Drain and Dark Passenger's Dark Arts effect only happen on the first mob they hit, subsequent mobs are hit with the "regular" version.
    yea, i saw that "fix" after i posted. It's a bug, and hopefully will go back to how it was soon. I doubt they would intend DA+Abyssal drain to only return HP from one mob hit. My bad on the 40% thing, brain fart on numbers, thanks for the correction.
    (0)

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