Is each piece of gear with every possible dye combination stored in the dats or something? It seems like a highly inefficient way to do this, although I know nothing about programming.Care about it too much, would love to see it happening, but... SE seems to have incredible issues with character/inventory sizes and management. Adding more data to that (2ndary color on so many pieces of gear) is just not something I can see down the road any time soon. :|
Not really, but if you look at the gear "data" as an excel sheet or something, we currently have one field for "dye", which would be blank (or NULL) if the gear isn't dyed or is undyeable. But to add secondary dye colour, you'd need another column/field for "dye2" -- whether the gear could be dyed or not. It might not seem like a lot of information added to the item, but if you consider the amount of items, it could add up.
So I understand that this is something that would cost them resources. On the other hand... I think it's something that would be worth it. I don't know how many times my flatmate and FC mate has complained about how "all" caster gear has red details -- she always goes for a blue colour scheme due to favourite colour, and the red details simply means her choices are more limited. If dyeable gear could have two dyes, then maybe those red details could be dyed into some other colour, and her problem would be solved.
Also, the Riviera dress for women... the only part that dyes on it is the skirt. If you'd like a green or blue or purple bodice? Sucks to be you =/
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